Morphogenetic: Difference between revisions

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17 bytes removed ,  01:57, 13 August 2020
m
update aop, move complexity/difficulty to navbox
(update)
m (update aop, move complexity/difficulty to navbox)
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{{As Of Patch|2.0.200.80}}
{{As Of Patch|2.0.200.83}}
{{Mod
{{Mod
| title      = {{qud shader|m|morphogenetic}}
| title      = {{qud shader|m|morphogenetic}}
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| nativetier = 6
| nativetier = 6
| value      = 1.5
| value      = 1.5
| difficulty = 3
| complexity = 3
| desc      = Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.
| desc      = Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.
}}
}}
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<math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3 - 5 for [[analgesia]]">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3} - 5\text{ for analgesia}</math>
<math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3 - 5 for [[analgesia]]">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3} - 5\text{ for analgesia}</math>
This mod increases difficult and complexity by 3.
{{Mod Navbox}}
{{Mod Navbox}}

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