Nanopneumatic jackhammer: Difference between revisions

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Updated by Teamtoto to game version 2.0.200.2 using QBE v1.0rc2
(blurb)
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.200.2 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.2}}
{{Item
{{Item
| title = {{Qud text|nanopneumatic jackhammer}}
| title = {{Qud text|nanopneumatic jackhammer}}
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| weight = 15
| weight = 15
| commerce = 40
| commerce = 40
| weaponskill = {{SkillID to name|Cudgel}}
| id = Nanopneumatic Jackhammer
| complexity = 2
| tier = 2
| tier = 2
| chargeused = 1
| weaponskill = {{SkillID to name|Cudgel}}
| colorstr = &amp;C
| colorstr = &amp;C
| renderstr = \
| renderstr = \
| id = Nanopneumatic Jackhammer
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
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| categories = Cudgels
| categories = Cudgels
}}
}}
When powered and equipped, the {{name}} has a 24 {{PV}} penetration bonus against [[:Category:Walls|walls]] and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations.  
<!-- END QBE -->When powered and equipped, the {{name}} has a 24 {{PV}} penetration bonus against [[:Category:Walls|walls]] and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations.  


The {{name}} requires an energy cell to work, and uses up 1 charge every hit.
The {{name}} requires an energy cell to work, and uses up 1 charge every hit.
Anonymous user

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