Nanopneumatic jackhammer: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
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When powered and equipped, the {{name}} has a 24 {{PV}} penetration bonus against [[:Category:Walls|walls]] and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations.  
A {{name}} is an [[artifact]] that assists the player in destroying [[:Category:Walls|walls]] and other structural objects. It occupies both hand slots and the back slot when equipped.  


The {{name}} requires an energy cell to work, and uses up 1 charge every hit.
The nanopneumatic jackhammer requires an [[energy cell]] or some other form of power to function. When powered and equipped, the jackhammer has a [[PV|penetration]] bonus of {{PV}}24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.{{Code Reference|namespace=XRL.World.Parts|class=Drill}}
 
Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
 
Powered or not, the nanopneumatic jackhammer also functions as a [[Cudgel]] weapon, dealing {{Heart}}{{dice tooltip|2d4}} damage with a PV cap of {{PV}}7.<ref><code>ObjectBlueprints.xml</code></ref> Note that the PV for a powered jackhammer versus a structural object is separate from this PV, which is used when attacking creatures or when attacking walls with an unpowered jackhammer.
 
== References ==
<references/>
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