Neek: Difference between revisions
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Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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Line 14: | Line 14: | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = Yw | |||
| renderstr = b | | renderstr = b | ||
| corpse = {{ID to name|Urshiib Corpse}} | | corpse = {{ID to name|Urshiib Corpse}} | ||
Line 39: | Line 40: | ||
| inventory = {{inventory|Laser Rifle|1|no|100}} | | inventory = {{inventory|Laser Rifle|1|no|100}} | ||
| skills = {{SkillID to name|Tinkering_GadgetInspector}} </br>{{SkillID to name|Acrobatics_Tumble}} </br>{{SkillID to name|CookingAndGathering_Spicer}} </br>{{SkillID to name|Customs_TrashDivining}} </br>{{SkillID to name|Rifles}} | | skills = {{SkillID to name|Tinkering_GadgetInspector}} </br>{{SkillID to name|Acrobatics_Tumble}} </br>{{SkillID to name|CookingAndGathering_Spicer}} </br>{{SkillID to name|Customs_TrashDivining}} </br>{{SkillID to name|Rifles}} | ||
| mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|14}} </br>{{creature mutation|{{MutationID to name|Quills}}|6 | | mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|14}} </br>{{creature mutation|{{MutationID to name|Quills}}|6|14}} | ||
| desc = =pronouns.Possessive= face is tender, clean, and dotted with tiny furs. =pronouns.Possessive= head-hair is gelatinized and shaped into a sharp rectangle. =pronouns.Possessive= eyes are light and wide. Weird clothes hang about =pronouns.possessive= narrow frame, and =pronouns.possessive= fingers fidget in patterned asynchronicity. Occasionally =pronouns.subjective= beam a grin and freeze =pronouns.possessive= motion before resuming as if nothing happened. | | desc = =pronouns.Possessive= face is tender, clean, and dotted with tiny furs. =pronouns.Possessive= head-hair is gelatinized and shaped into a sharp rectangle. =pronouns.Possessive= eyes are light and wide. Weird clothes hang about =pronouns.possessive= narrow frame, and =pronouns.possessive= fingers fidget in patterned asynchronicity. Occasionally =pronouns.subjective= beam a grin and freeze =pronouns.possessive= motion before resuming as if nothing happened. | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.60 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |