Offhand: Difference between revisions

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256 bytes added ,  14:11, 8 June 2021
(→‎Classifications of limbs: clarify specificlly what limbs each mutation affects)
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* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from [[Chimera]].
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from [[Chimera]].
* Armor or modifications that can attack can make unconventional body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
* Armor or modifications that can attack can make unconventional body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
All of these follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry.
All of these EXCEPT left/right hands follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry. For left or right hands, they will swap the attack percentage of the now new primary limb. For example, if the primary limb was swapped from the right hand to Horns, the right hand will now have the horns' 20% chance of attacking.  


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[[Category:Mechanics]]
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