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A {{name}} is a creature belonging to the [[oozes]] faction. It has no natural spawning location and can only be spawned in dynamic encounters. | |||
The panhumor, as its namesake implies, combines the 4 forms of {{favilink|humor|plural}} and {{favilink|gyrohumor|plural}} into a single form, having the properties and abilities of all 4 at once.{{Code Reference|class=Panhumor|method=NewForm|name=NewForm}} | |||
Being oozes, panhumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, panhumors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, panhumors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}} | |||
== Pseudopods == | |||
Panhumors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each individual pseudopod is a [[cudgel]] weapon with a to-hit bonus of +4 and a [[PV|penetration value]] of {{PV}}8. Each pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+12}} elemental damage,<ref name="Object"><code>ObjectBlueprints.xml</code></ref> with each pseudopod dealing a different kind of elemental damage. Pseudopods may also have additional effects depending on their associated element. The name of each pseudopod will be changed to reflect these elemental properties.{{Code Reference|class=Panhumor|method=SetupPod|name=SetupPod}} | |||
{|class="wikitable" | |||
! Pseudopod | |||
! Element | |||
! Additional Effect | |||
|- | |||
| {{qud text|&Rflaming pseudopod}} | |||
| Fire | |||
| Heats target by {{dice tooltip|1d20+50}}° [[T]] on hit, up to a maximum of 400° T | |||
|- | |||
| {{qud text|&Choary pseudopod}} | |||
| Cold | |||
| Cools target by {{dice tooltip|-1d20-20}}° T on hit | |||
|- | |||
| {{qud text|&Gacidic pseudopod}} | |||
| Acid | |||
| N/A | |||
|- | |||
| {{qud text|&Wsparking pseudopod}} | |||
| Shock | |||
| Releases an electric disharge on hit that deals {{Heart}}{{dice tooltip|1d6}} electric damage and can arc to adjacent creatures | |||
|} | |||
Panhumors will always have the {{qud text|&Wsparking pseudopod}} equipped on their primary limb. | |||
== On Death == | |||
When a panhumor dies, it will explode. This explosion will have several elemental properties:{{Code Reference|class=Panhumor|method=FireEvent|name=FireEvent}} | |||
* Heats adjacent creatures by 1000° T | |||
* Cools adjacent creatures by -1000° T | |||
* Spawns several pools of {{favilink|acid}} randomly in adjacent tiles, with each tile (including the one the panhumor was occupying) having a 75% chance of being filled with a {{dice tooltip|10d10}} dram pool | |||
* Releases electric discharges into random adjacent tiles, with each dealing {{Heart}}{{dice tooltip|1d20}} electric damage and having the potential to arc to adjacent creatures | |||
== Acid Trail == | |||
When a panhumor enters a tile, it will create a pool of acid with a volume of {{dice tooltip|10d10}} drams in that tile.<ref name="FireEvent"/> This will occur even if there is already acid or another liquid present in that tile. | |||
== Stats == | |||
Panhumors naturally have 100 [[heat resistance]], [[cold resistance]], [[acid resistance]], and [[electric resistance]].<ref name="Object"/> This means they are completely immune to these damage types, as well as being immune to forced changes in temperature. | |||
Additionally, panhumors have a +5 bonus to their [[movement speed]].<ref name="NewForm"/> | |||
{{References|2.0.201.70}} | |||
{{Creature Navbox|Oozes}} | {{Creature Navbox|Oozes}} | ||
[[Category:Oozes]] | [[Category:Oozes]] |