Panhumor: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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A {{name}} is a creature belonging to the [[oozes]] faction. It has no natural spawning location and can only be spawned in dynamic encounters.
The panhumor, as its namesake implies, combines the 4 forms of {{favilink|humor|plural}} and {{favilink|gyrohumor|plural}} into a single form, having the properties and abilities of all 4 at once.{{Code Reference|class=Panhumor|method=NewForm|name=NewForm}}
Being oozes, panhumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, panhumors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, panhumors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
== Pseudopods ==
Panhumors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each individual pseudopod is a [[cudgel]] weapon with a to-hit bonus of +4 and a [[PV|penetration value]] of {{PV}}8. Each pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+12}} elemental damage,<ref name="Object"><code>ObjectBlueprints.xml</code></ref> with each pseudopod dealing a different kind of elemental damage. Pseudopods may also have additional effects depending on their associated element. The name of each pseudopod will be changed to reflect these elemental properties.{{Code Reference|class=Panhumor|method=SetupPod|name=SetupPod}}
{|class="wikitable"
! Pseudopod
! Element
! Additional Effect
|-
| {{qud text|&Rflaming pseudopod}}
| Fire
| Heats target by {{dice tooltip|1d20+50}}° [[T]] on hit, up to a maximum of 400° T
|-
| {{qud text|&Choary pseudopod}}
| Cold
| Cools target by {{dice tooltip|-1d20-20}}° T on hit
|-
| {{qud text|&Gacidic pseudopod}}
| Acid
| N/A
|-
| {{qud text|&Wsparking pseudopod}}
| Shock
| Releases an electric disharge on hit that deals {{Heart}}{{dice tooltip|1d6}} electric damage and can arc to adjacent creatures
|}
Panhumors will always have the {{qud text|&Wsparking pseudopod}} equipped on their primary limb.
== On Death ==
When a panhumor dies, it will explode. This explosion will have several elemental properties:{{Code Reference|class=Panhumor|method=FireEvent|name=FireEvent}}
* Heats adjacent creatures by 1000° T
* Cools adjacent creatures by -1000° T
* Spawns several pools of {{favilink|acid}} randomly in adjacent tiles, with each tile (including the one the panhumor was occupying) having a 75% chance of being filled with a {{dice tooltip|10d10}} dram pool
* Releases electric discharges into random adjacent tiles, with each dealing {{Heart}}{{dice tooltip|1d20}} electric damage and having the potential to arc to adjacent creatures
== Acid Trail ==
When a panhumor enters a tile, it will create a pool of acid with a volume of {{dice tooltip|10d10}} drams in that tile.<ref name="FireEvent"/> This will occur even if there is already acid or another liquid present in that tile.
== Stats ==
Panhumors naturally have 100 [[heat resistance]], [[cold resistance]], [[acid resistance]], and [[electric resistance]].<ref name="Object"/> This means they are completely immune to these damage types, as well as being immune to forced changes in temperature.
Additionally, panhumors have a +5 bonus to their [[movement speed]].<ref name="NewForm"/>
{{References|2.0.201.70}}
{{Creature Navbox|Oozes}}
{{Creature Navbox|Oozes}}
{{No Description}}


[[Category:Oozes]]
[[Category:Oozes]]

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