Penetrating radar: Difference between revisions

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471 bytes added ,  06:33, 26 January 2021
Added some tips and a picture of the radar in use.
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
imported>Amneiger
(Added some tips and a picture of the radar in use.)
Line 25: Line 25:
| gameversion = 2.0.201.56
| gameversion = 2.0.201.56
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}}
<!-- END QBE -->The range can be further increased based on available [[compute power]].
<!-- END QBE -->The range can be further increased based on available [[compute power]]. Every 10 units of compute power will increase the radius by one square.
 
While the radar is on, the area around the player is tinted cyan, making it difficult to see the colors of liquids or monsters.  This is a purely visual effect, and you can still use the look command on anything in range to verify what it is.  You can alternatively toggle the radar on and off, which takes no time.
[[File:Penetrating radar example.png|thumb|Penetrating radar in use.]]
 
 
 
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[[Category:Cybernetics]]
[[Category:Cybernetics]]
[[Category:Items]]
[[Category:Items]]
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