Penetrating radar: Difference between revisions

Jump to navigation Jump to search
86 bytes added ,  17:59, 30 January 2021
no edit summary
imported>Mispy
m (Actually, it has a description)
No edit summary
Line 25: Line 25:
| gameversion = 2.0.201.56
| gameversion = 2.0.201.56
}}
}}
<!-- END QBE -->The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.
<!-- END QBE -->
{{Cybernetics data infobox}}
{{name}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character cenetered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.


While the radar is on, the area around the player is tinted cyan, making it difficult to see the colors of liquids or monsters.  This is a purely visual effect, and you can still use the look command on anything in range to verify what it is.  You can alternatively toggle the radar on and off, which takes no time.
While the radar is on, the area around the player is tinted cyan, making it difficult to see the colors of liquids or monsters.  This is a purely visual effect, and you can still use the look command on anything in range to verify what it is.  The radar can be toggled on and off, which takes no time.
[[File:Penetrating radar example.png|thumb|Penetrating radar in use.]]
[[File:Penetrating radar example.png|thumb|Penetrating radar in use.]]


<br />
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Navigation menu