Penetrating radar: Difference between revisions

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113 bytes removed ,  16:27, 20 March 2021
update for light behavior
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(update for light behavior)
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{{name}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.
{{name}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.


While the radar is on, the area around the player is tinted cyan, making it difficult to see the colors of liquids or monsters. This is a purely visual effect, and you can still use the look command on anything in range to verify what it is.  The radar can be toggled on and off, which takes no time.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.
[[File:Penetrating radar example.png|frame|left|Penetrating radar in use.]]
[[File:Penetrating radar example.png|frame|left|Penetrating radar in use.]]


{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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