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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}phase harmonic modulator{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}phase harmonic modulator{{)}}}}}} | ||
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| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cr | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| dynamictable = {{Dynamic object|Items|PhaseHarmonicModulator}} | |||
| unidentifiedimage = phase harmonic modulator unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Inverted tops balance the microstructure of a control unit housed in a bionic disk. Inside, the phases of reality are overlayed and projected outward. | | desc = Inverted tops balance the microstructure of a control unit housed in a bionic disk. Inside, the phases of reality are overlayed and projected outward. | ||
{{Qud shader|rules|{{(}}You can interact with both in-phase and out-of-phase objects and creatures | {{Qud shader|rules|{{(}}You can interact with both in-phase and out-of-phase objects and creatures. | ||
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head | Target body parts: Hands, Feet, Body, Back, Face, Arm, Head | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{No Description}} | |||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |