Beak: Difference between revisions

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389 bytes added ,  00:05, 1 October 2020
updated for mutation patch
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
(updated for mutation patch)
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__NOTOC__{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{qud text|Beak (&rD&y)|notxml}}
| title = {{PAGENAME}}
| image = none
| image = none
| type = Physical defect
| type = Physical
| cost = -2
| cost = 1
| slots = Face
| slots = Face
| id = Beak
| id = Beak
| code = cd
| code = cd
| desc = Your face bears an unsightly beak.\n\n-1 Ego\n\nYou can't wear anything on your face.\n\nYou occasionally peck at your opponents.\n\n+300 reputation with &Cbirds
| variants = Beak, Bill, Rostrum, Frill, Proboscis
| desc = Your face bears a sightly beak.
 
+1 Ego\nYou occasionally peck at your opponents.\n+300 reputation with &wbirds
| realitydistort =no
| realitydistort =no
}}
}}
Even if the beak is dismembered, the [[ego]] penalty remains.  
 
{{name}} is a mutation that grants the "beak" natural body equipment which will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot.
 
When this mutation is combined with [[Flaming Ray]] customized to go in the face slot, the player will have a "flaming beak".


{{missing info|what is the chance of striking with the beak?}}
{{missing info|what is the chance of striking with the beak?}}


==The Beak==<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
==The Beak==<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|beak}}
| title = {{Qud text|beak}}
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}}
}}
<!-- END QBE -->
<!-- END QBE -->
'''Beak''' is only one possible name that the defect can be named. Upon character creation, it can be renamed to be several other names:
{| class="wikitable"
|35%
|beak
|-
|10%
|bill
|-
|20%
|rostrum
|-
|34%
|frill
|-
|1%
|proboscis
|}


This is only a cosmetic change.
{{Mutation Navbox}}
{{Mutation Navbox}}


[[Category:Mutated Natural Weapons]]
[[Category:Mutated Natural Weapons]]
[[Category:Defects]]
[[Category:Defects]]

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