Powered exoskeleton: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(note boot)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 7 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|text=powered|colors=W-W-W-W-W-R|type=sequence}} {{Qud shader|text=exoskeleton|colors=K-y-K-K-K-K-K-K-K-K|type=sequence}}}}
| title = {{Qud text|{{Qud shader|text={{(}}powered{{)}}|colors=W-W-W-W-W-R|type=sequence}} {{Qud shader|text={{(}}exoskeleton{{)}}|colors=K-y-K-K-K-K-K-K-K-K|type=sequence}}}}
| image = powered exoskeleton.png
| image = powered exoskeleton.png
| overrideimages = {{altimage start}}{{altimage | powered exoskeleton identified.png | type = identified}}{{altimage | powered exoskeleton unidentified.png | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = -2
| dv = -2
| weight = 10
| weight = 10
| featureweightinfo = yes
| commerce = 535
| commerce = 535
| energycellrequired = yes
| chargeused = 1
| chargefunction = Stat Boost
| id = Strength Exo
| id = Strength Exo
| complexity = 6
| complexity = 6
Line 15: Line 19:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = cW
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| dynamictable = {{Dynamic object|Items|Strength Exo}}
| unidentifiedimage = powered exoskeleton unidentified.png
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| wornon = Back
| wornon = Back
| supportedmods = CommonMods,ElectronicsMods,ExoskeletonMods
| desc = Slate tubes assembled to scaffold the human form.
| desc = Slate tubes assembled to scaffold the human form.
{{Qud shader|rules|{{(}}+2 Strength{{)}}}}
| categories = Backpacks
| categories = Backpacks
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When powered and [[Boot sequence|booted up]], this item grants the wearer +2 Strength.
When a {{name}} is fully operational, it grants its wearer +2 [[Strength]]. Once equipped and powered, it requires 5 turns to [[boot sequence | boot up]].
 
Powered exoskeletons are eligible for an unusual variety of mods:
 
{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}}
 
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