Regeneration and healing-based cooking effects: Difference between revisions

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(Created page with "{{cooking effect | id = regenLowtier | name = regeneration and healing-based | uniteffects = +8-12 to saves vs. Bleeding </br>+10-15% to natural...")
 
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</br>+10-15% to natural healing rate
</br>+10-15% to natural healing rate
| triggers        = Whenever you take damage, there's a 8-10% chance...
| triggers        = Whenever you take damage, there's a 8-10% chance...
</br>whenever you use a salve or ubernostrum injector,...
</br>Whenever you use a salve or ubernostrum injector,...
| triggeredeffects = ...they heal 15-20 HP.
| triggeredeffects = ...they heal 15-20 HP.
</br>...one of your negative status effects is removed at random.
</br>...one of your negative status effects is removed at random.
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| uniteffects      = +100% to natural healing rate
| uniteffects      = +100% to natural healing rate
| triggers        = Whenever you take damage, there's a 30-40% chance...
| triggers        = Whenever you take damage, there's a 30-40% chance...
</br>whenever you use a salve or ubernostrum injector,...
</br>Whenever you use a salve or ubernostrum injector,...
| triggeredeffects = ...you heal 40-50 HP.
| triggeredeffects = ...you heal 40-50 HP.
</br>...all of your negative status effects are removed.
</br>...all of your negative status effects are removed.

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