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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|{{Qud shader|W|saw-hander}}}} | | title = {{Qud text|{{Qud shader|W|{{(}}saw-hander{{)}}}}}} | ||
| image = sawhander.png | | image = sawhander.png | ||
| lv = 15 | | lv = 15 | ||
| hp = 50 | | hp = 50 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 7 | ||
| ma = 10 | |||
| marange = 7+1d5 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Sawhander | | id = Sawhander | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = Ww | |||
| renderstr = 5 | | renderstr = 5 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = TreadedRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| dynamictable = {{Dynamic object|Jungle_Creatures|Sawhander}} </br>{{Dynamic object|Ruins_Creatures | | dynamictable = {{Dynamic object|Jungle_Creatures|Sawhander}} </br>{{Dynamic object|Ruins_Creatures|Sawhander}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 20+1d4+3d3 | | strength = 20+1d4+3d3 | ||
| agility = 10+1d3+3d1 | | agility = 10+1d3+3d1 | ||
| toughness = 20+1d4+3d3 | | toughness = 20+1d4+3d3 | ||
| intelligence = 9+1d3+3d1 | | intelligence = 9+1d3+3d1 | ||
| willpower = 20+1d4+3d3 | | willpower = 20+1d4+3d3 | ||
| ego = 5+1d2+3d2-1 | | ego = 5+1d2+3d2-1 | ||
| agilitymult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = -50 | | electric = -50 | ||
| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 375 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sawhander_Saw|2|no|100}}{{inventory|Chem Cell|1|no|4}} | | inventory = {{inventory|Sawhander_Saw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}} | ||
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}} | | skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}} | ||
| desc = | | desc = Steel treads turn around a drive sprocket, toting a chrome spine and featureless sensor array. Stuck on =pronouns.possessive= grooved, steel arms are two big rotary saws, rust-dulled. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | The {{Name}} is a [[robot]] found in the {{favilink|jungle}} and {{favilink|Ruins}} as well as underground. They are armed with two {{favilink|rust-pitted saw|plural}}, which are [[Axe]] class [[vibro weapons]]. They can [[Cracked|crack]] armor, making their targets more vulnerable to attacks, and [[Dismember]] limbs but not [[Decapitate]] them. | ||
{{ | {{Robots Navbox}} | ||
[[Category:Robots]] | [[Category:Robots]] |