Sense Psychic: Difference between revisions

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1 byte removed ,  20:48, 19 August 2019
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(Created page with "{{Mutation | title = {{PAGENAME}} | image = none | type = Mental | cost = 1 | id = SensePsychic | code = dr | desc = You can sense when others tap the psychic aether.\n\nYou d...")
 
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The chance to propely identify a psychic is <math>\frac{100 + 10 \times \text{Level}}{\text{Disance} + 9)^2} \times 100.0 %</math>
The chance to propely identify a psychic is <math>\frac{100 + 10 \times \text{Level}}{\text{Disance} + 9)^2} \times 100.0 %</math>


If not correctly identified, the tile will render as {{qud char|&amp;B|?}}
If not correctly identified, the tile will render as {{qud char|&amp;B|?}}<ref>XRL.World.Parts.Effects.SensePsychicEffect.cs</ref>


==References==
==References==
<ref>XRL.World.Parts.Effects.SensePsychicEffect.cs</ref>

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