Sewage eel: Difference between revisions

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1,953 bytes added ,  15:27, 19 September 2019
blurb
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(blurb)
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| categories = Fish
| categories = Fish
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{{name|plural}} are [[fish]] that are able to spawn hidden in liquids with volume greater than 1,000 drams like {{favilink|black ooze}}, {{favilink|green goo}}, and {{favilink|brown sludge}}.
When hidden, the eel technically does not exist, but rather a spawning object. This object does not move, and a static amount is generated when the ooze/goo/sludge is created. For example, {{favilink|black jell|plural}} have an 80% chance to spawn a puddle of {{favilink|black ooze}} in all tiles adjacent to it, with a 25% chance those puddles will contain a {{name}} spawner.
The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. This chance is <math alt="intelligence - 15 / intelligence">\frac{\text{INT} - 15}{\text{INT}}%</math>. This will spawn the eel before it is able to strike.
{{qud quote|You spot a sewage eel!}}
If the eel is still hidden, there's a 50% chance that the eel will emerge in an adjacent tile from and attempt to [[prone|trip]] the creature if the eel is hostile towards it, forcing them to make an agility [[save]] of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the [[liquid]] that the creature falls into.
{{qud quote|A sewage eel wraps itself around your legs!}}
==Efefcts on prone==
{{main|prone}}
{| class = "wikitable"
!Liquid
!Effect on Prone
|-
| {{favilink|black ooze}}
| [[ironshank]] onset (if on even Z-levels) or [[glotrot]] onset (on odd Z-levels)
|-
| {{favilink|brown sludge}}
| attempt to [[rusted|rust]] 3 [[metal]] items equipped or in the inventory with a 75% chance
|-
| {{favilink|green goo}}
| inflicts level 10 [[poisoned]] with {{heart}} {{dice tooltip|1d2+2}} damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails
|}


[[Category:Fish]]
{{Creature Navbox Fish}}
{{Creature Navbox Fish}}
{{Faction Navbox}}
{{Faction Navbox}}

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