Slumberling: Difference between revisions

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4 bytes added ,  17:04, 6 October 2019
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add link to snapjaws
(add tips and clarify one existing tip)
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==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as snapjaws.
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]].
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile away from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile away from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.
* If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.

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