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(add tips and clarify one existing tip) |
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==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as snapjaws. | * Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]]. | ||
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile away from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless. | * For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile away from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless. | ||
* If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does. | * If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does. |