Slumberling: Difference between revisions

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5 bytes added ,  02:07, 16 October 2019
→‎Tips: clarified wording
m (add link to snapjaws)
(→‎Tips: clarified wording)
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{{Opinion}}
{{Opinion}}
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]].
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]].
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile away from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile separated from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.
* If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.
* Since they appear in early game areas, it is usually the first source of a +2 ego [[face]] that players will come across.
* Since they appear in early game areas, it is usually the first source of a +2 ego [[face]] that players will come across.


{{Creature Navbox|Bears}}
{{Creature Navbox|Bears}}

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