Slumberling: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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{{Cleanup|Slumberlings aren't only found underground. Also, is there a source behind the claim that they will always appear in the tunnel/Grit Gate? In general, this could use a rewrite to be more in line with the [[Style Guide]].}}
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A {{name}} is a rare creature found within the underground. Particularly, there will be at least one within the [[Waterlogged tunnel]] and [[Grit Gate]].  
A {{name}} is a creature belonging to the [[bears]] faction. Slumberlings can be found in {{favilink|Ruins}} and {{favilink|Jungle}} tiles, as well as underground and in {{favilink|Red Rock}}, {{favilink|Grit Gate}}, and the {{favilink|Rust Wells}}.{{XML Ref|encounter}}{{XML Ref|pop}}


By default, they prefer to [[Asleep|sleep]]. However, other creatures as well as the player will attempt to attack it due to its hostile nature. An attack will force it to wake up and charge. It does not discern who was the cause of awakening: the {{name}} will tend to strike the player character first. After a couple of turns, the {{name}} will lapse back into hibernation.
When first encountered, slumberlings will usually be [[asleep]], and will not act in any way whatsoever. Slumberlings will only awaken after being attacked, and will then retaliate. They will usually attack the creature who awoke them first, but tend to prioritize targeting the player over other hostiles.{{XML Ref|object|Slumberling}} Every turn a slumberling is awake, they have a 10% chance to fall back asleep, even if they engaged in combat or are otherwise occupied with a task.{{Code Reference|class=Slumberling}}
 
When awake, slumberlings will attack in melee with their {{favilink page|Data:claw (slumberling)|plural}}, natural [[Long Blade|long blade]] weapons that each deal {{Heart}}{{dice tooltip|1d6}} damage.{{XML Ref|object|Slumberling Claw}} Slumberlings possess the [[Flurry]], [[Offhand Strikes]], [[Hurdle]], [[Charge]], and [[Sprint]] skills.<ref name="Slumberling"/>


==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]].
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as [[snapjaws]].
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile separated from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* For a slumberling to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile separated from the slumberling, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.
* If a slumberling aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.
* Since they appear in early game areas, it is usually the first source of a +2 ego [[face]] that players will come across.
* Since they appear in early game areas, it is usually the first source of a +2 ego [[face]] that players will come across.
{{References|2.0.201.84}}


{{Creature Navbox|Bears}}
{{Creature Navbox|Bears}}
[[Category:Wants Animated Sprite]]
[[Category:Wants Animated Sprite]]

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