Sniper rifle: Difference between revisions

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23 bytes added ,  05:10, 13 September 2019
Updated by egocarib using QBE v1.0rc1
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
imported>Trashmonks
(Updated by egocarib using QBE v1.0rc1)
Line 5: Line 5:
| maxpv = 11
| maxpv = 11
| damage = 1d8
| damage = 1d8
| weight = 12
| commerce = 250
| weaponskill = {{SkillID to name|Rifle}}
| ammo = lead slug
| ammo = lead slug
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| maxammo = 1
| maxammo = 1
| weight = 12
| id = Sniper Rifle
| commerce = 250
| complexity = 1
| complexity = 1
| tier = 4
| tier = 4
Line 16: Line 18:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| renderstr = )
| renderstr = )
| id = Sniper Rifle
| extra = {{Extra info|twohanded = yes | metal = yes }}
| extra = {{Extra info|twohanded = yes | metal = yes }}
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}}
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}}
| desc = This sturdy bolt action rifle has a long, expertly rifled barrel.
| desc = This sturdy bolt action rifle has a long, expertly rifled barrel.
| categories = Rifles
}}
}}
[[Category:Rifles]]
[[Category:Rifles]]
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