Sparking baetyl: Difference between revisions

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454 bytes added ,  22:30, 14 March 2021
precog note
imported>EvanBalster
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{{opinion}}
{{opinion}}
* Due to the randomness of requests, it is fine to ignore some requests that request too rare objects for a low quality reward.
* Due to the randomness of requests, it is fine to ignore some requests that request too rare objects for a low quality reward.
* Sparking baetyl requests and rewards are generated when the baetyl is first placed in a square, meaning that in order to generate these differently using [[Precognition]], you would need to be going back to before the zone was generated. You would also need to avoid having transited multiple zones in the meantime, in order to avoid an issue with the game's save architecture that can allow serialized zones to "cross over" between saved game states.
==References==
==References==
*All information from this page is taken from <code>XRL.World.Parts.RandomAltarBaetyl</code>
*All information from this page is taken from <code>XRL.World.Parts.RandomAltarBaetyl</code>
{{Creature Navbox|Baetyls}}
{{Creature Navbox|Baetyls}}
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