Sparking baetyl: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
imported>EvanBalster
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The {{name}} is the only type of [[:Category:Baetyls|Baetyl]] that gives the player randomly generated quests that give random rewards. These rewards can be a weapon, artifact, or even reputation points or attribute points. The player will know when a baetyl has an uncompleted quest if once the player character has already saw the baetyl at least once, they will begin to emit sparks occasionally. Even when the baetyl is out of the player character's vision, it will continue to emit sparks as long as it was seen once.
The {{name}} is the only type of [[:Category:Baetyls|Baetyl]] that gives the player randomly generated quests that give random rewards. These rewards can be a weapon, artifact, or even reputation points or attribute points. The player will know when a baetyl has an uncompleted quest if once the player character has already saw the baetyl at least once, they will begin to emit sparks occasionally. Even when the baetyl is out of the player character's vision, it will continue to emit sparks as long as it was seen once.


Sparking baetyls are found in the ruins and flower fields (at a smaller chance) terrain. Specific locations that have an increased chance of spawning sparking baetyls are {{favilink|Bethesda Susa}} and lower {{favilink|Grit Gate}}.
Sparking baetyls are found in the ruins and flower fields (at a smaller chance) terrain. Specific locations that have an increased chance of spawning sparking baetyls are {{favilink|Bethesda Susa}} and lower {{favilink|Grit Gate}}.  Beatyls have an inherent [[Normality]] effect, and will not appear when viewing an area with [[Clairvoyance]].


When spoken to, it will prompt the player to give them multiple random objects for a vague gift. The location of the baetyl and the items requested will be automatically noted in the journal. To fulfill this request, drop the requested objects in one of the 8 adjacent tiles to the baetyl, and then speak to the baetyl. It will ignore [[mods]] and will only take the number requested.
When spoken to, it will prompt the player to give them multiple random objects for a vague gift. The location of the baetyl and the items requested will be automatically noted in the journal. To fulfill this request, drop the requested objects in one of the 8 adjacent tiles to the baetyl, and then speak to the baetyl. It will ignore [[mods]] and will only take the number requested.
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