Sultan masks: Difference between revisions

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Each mask, in addition to it's static bonuses, has additional properties based on it's sultan's history.
Each mask, in addition to it's static bonuses, has additional properties based on it's sultan's history.


The masks will grant 200 reputation with any [[faction]] that their sultan had a favorable history with, and -200 reputation for every faction that sultan came into conflict with.{{Code Reference|class=SultanMask}}
The masks will grant 200 reputation with any [[faction]] that their sultan had a favorable history with, and -200 reputation for every faction that sultan came into conflict with.


Additionally, each mask will grant a single armor-based [[relic]] effect based on their sultan's [[Sultan Themes|theme]], with a static tier level that will affect the values of these relic effects.
Additionally, each mask will grant a single armor-based [[relic]] effect based on their sultan's [[Sultan Themes|theme]], with a static tier level that will affect the values of these relic effects.{{Code Reference|class=SultanMask}}
== The Masks ==  
== The Masks ==  
Each mask has predetermined effects that are the same across all playthroughs. As a general rule, the masks from the earlier periods are much more powerful and valuable, while those in the later periods are weaker and worth much less. The masks prior to the 4th period also grant [[Telepathy]], while those going forward do not.<ref><code>ObjectBlueprints.xml</code></ref>
Each mask has predetermined effects that are the same across all playthroughs. As a general rule, the masks from the earlier periods are much more powerful and valuable, while those in the later periods are weaker and worth much less. The masks prior to the 4th period also grant [[Telepathy]], while those going forward do not.<ref><code>ObjectBlueprints.xml</code></ref>

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