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Additionally, each mask will grant a single armor-based [[relic]] effect based on their sultan's [[Sultan Themes|theme]], with a static tier level that will affect the values of these relic effects.{{Code Reference|class=SultanMask}} | Additionally, each mask will grant a single armor-based [[relic]] effect based on their sultan's [[Sultan Themes|theme]], with a static tier level that will affect the values of these relic effects.{{Code Reference|class=SultanMask}} | ||
== The Masks == | == The Masks == | ||
Each mask has predetermined | Each mask has predetermined properties that are the same across all playthroughs. As a general rule, the masks from the earlier periods are much more powerful and valuable, while those in the later periods are weaker and worth much less. The masks prior to the 4th period also grant [[Telepathy]], while those going forward do not.<ref><code>ObjectBlueprints.xml</code></ref> | ||
{|class="wikitable" | {|class="wikitable" |