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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|m|{{(}}swarm rack{{)}}}}}} | ||
| image = swarm rack.png | | image = swarm rack.png | ||
| overrideimages = {{altimage start}}{{altimage | swarm rack identified.png | type = identified}}{{altimage | swarm rack unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 17 | | pv = 17 | ||
| maxpv = 17 | | maxpv = 17 | ||
| damage = 3d6 | | damage = 3d6 | ||
| weight = 300 | |||
| featureweightinfo = yes | |||
| commerce = 3200 | |||
| weaponskill = {{SkillID to name|HeavyWeapons}} | |||
| ammo = missile | | ammo = missile | ||
| ismissile = yes | |||
| accuracy = 25 | | accuracy = 25 | ||
| shots = 10 | | shots = 10 | ||
| ammoperaction = 10 | |||
| maxammo = 100 | | maxammo = 100 | ||
| | | id = Swarm Rack | ||
| | | complexity = 8 | ||
| tier = 8 | | tier = 8 | ||
| bits = 0678 | | bits = 0678 | ||
| canbuild = no | | canbuild = no | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &m | |||
| colorstr = & | | tilecolors = mc | ||
| renderstr = ) | | renderstr = ) | ||
| | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| | | inheritingfrom = BaseMagazineHeavyWeapon | ||
| | | dynamictable = {{Dynamic object|Items|Swarm Rack}} | ||
| | | unidentifiedimage = swarm rack unidentified.png | ||
| desc = | | unidentifiedname = strange tubes | ||
| unidentifiedaltname = strange tubes | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | |||
| modcount = 1 | |||
| mods = {{ModID to name|ModGigantic|1}} | |||
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Very Low | |||
Multiple ammo used per shot: 10 | |||
Multiple projectiles per shot: 10 | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on {{favilink|swarm turret|plural}} placed by {{favilink|Dynamic turret tinker|plural}}, or most consistently as the armament of {{favilink|Chrome Pyramid|plural}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}. | |||
== Obtaining == | |||
{{Cleanup|This section mixes opinion with fact and could benefit from being reorganized.}} | |||
Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid. | |||
{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Moon Stair}} (whereas the turrets are only found deep underground). | |||
Ways to remove the swarm rack include: | |||
- The [[Pistol]] skill [[Disarming Shot]] - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. {{favilink|chain pistol|plural}} have several shots per round, which increases the probability per turn against an EMP-disabled target. | |||
- The [[Long Blade]] skill [[Swipe]] with [[Dueling Stance]]. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a [[strength]] save to resist it. | |||
- The [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the {{name}} is equipped. | |||
- The [[Axe]] skills [[Dismember]] and [[Berserk]] also allow for dismemberment, but require the attack to penetrate the target's armor. Critical hits with melee weapons are guaranteed to penetrate at least once, so the [[masterwork]] mod could be helpful here. Like [[serrated]], these take time and effort to trigger. | |||
== Advantages and Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* '''Theoretically''', it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage. | |||
* It can be disassembled for three high-tier bits. | |||
=== Disadvantages === | |||
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the [[Strapping Shoulders]] skill (from unlocking the [[Heavy Weapon]] skill tree), and further with the [[Slender]] and [[Willowy]] item mods. With the [[Tinker III]] skill, the [[Fitted with suspensors]] mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the {{name}} itself. | |||
* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload. | |||
* As a gigantic weapon, it takes up four missile weapon slots for non-colossal creatures (like most players). This means most players will be unable to wield it themselves. | |||
* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures. | |||
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around. | |||
{{Missile Weapon Navbox}} | |||
[[Category:Heavy Weapons]] | [[Category:Heavy Weapons]] |