Syphon Vim: Difference between revisions

Jump to navigation Jump to search
69 bytes added ,  16:38, 11 April 2021
xref syphoned, add creature with the mutation tempalte
(cooool)
(xref syphoned, add creature with the mutation tempalte)
Line 12: Line 12:
{{name}} is a [[Mutations#Mental Mutations|mental mutation]] that causes the player to leech life force from a creature, dealing damage and healing the player over time.
{{name}} is a [[Mutations#Mental Mutations|mental mutation]] that causes the player to leech life force from a creature, dealing damage and healing the player over time.


Syphon Vim grants the "Life Drain" activated ability, which when used against an adjacent creature, will begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt to make a save against the life drain every turn; succeeding will cause them to "resist" the life drain, while failing will cause damage and healing to be applied. After initating the life drain, you do not need to remain near the creature or even within line of sight - the effect will continue until the duration of 20 rounds expires or the creature dies.
Syphon Vim grants the "Life Drain" activated ability, which when used against an adjacent creature, will inflict [[syphoned]] and begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt to make a save against the life drain every turn; succeeding will cause them to "resist" the life drain, while failing will cause damage and healing to be applied. After initating the life drain, you do not need to remain near the creature or even within line of sight - the effect will continue until the duration of 20 rounds expires or the creature dies.


Syphon Vim will not work if used against an inorganic creature, such as a robot.
Syphon Vim will not work if used against an inorganic creature, such as a robot.
{{Creatures with the mutation|Syphon Vim}}
== Formulas ==
== Formulas ==
The following formula is used to determine damage/healing amount based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LifeDrain}}
The following formula is used to determine damage/healing amount based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LifeDrain}}

Navigation menu