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imported>Amneiger (Added information about Bell of Rest mechanics.) |
m (move Bell of Rest into a Unique Mechanics section. (This allows Excerpting the section on other pages, and will also accommodate future topics such as "Exit Teleporters" or similar)) |
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It contains '''''two''''' {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} in the '''Crematory Machine Room''', which is the easternmost zone of the parasang. | It contains '''''two''''' {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} in the '''Crematory Machine Room''', which is the easternmost zone of the parasang. | ||
= The Bell of Rest = | = Unique Mechanics = | ||
== The Bell of Rest == | |||
[[File:Tomb tethered screenshot.png|left|thumb|The room above is a Place of Rest, and has tiles marked as such.]] | [[File:Tomb tethered screenshot.png|left|thumb|The room above is a Place of Rest, and has tiles marked as such.]] | ||
A player who has the Mark of Death on their body is affected by the Bell of Rest. The Bell of Rest rings every 300 turns, with a countdown that appears in purple text in the message log. At the end of the countdown, the player is teleported to a random '''Place of Rest'''. The places of rest are spaces marked with a checkerboard-like tile. If the player is in a place of rest, they receive an effect called '''Tomb-tethered'''. If the player is '''Tomb-tethered''' when the Bell of Rest rings, they will not be teleported. | A player who has the Mark of Death on their body is affected by the Bell of Rest. The Bell of Rest rings every 300 turns, with a countdown that appears in purple text in the message log. At the end of the countdown, the player is teleported to a random '''Place of Rest'''. The places of rest are spaces marked with a checkerboard-like tile. If the player is in a place of rest, they receive an effect called '''Tomb-tethered'''. If the player is '''Tomb-tethered''' when the Bell of Rest rings, they will not be teleported. |