Tomb of the Eaters: Difference between revisions

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23 bytes added ,  18:45, 26 January 2021
m
move Bell of Rest into a Unique Mechanics section. (This allows Excerpting the section on other pages, and will also accommodate future topics such as "Exit Teleporters" or similar)
imported>Amneiger
(Added information about Bell of Rest mechanics.)
m (move Bell of Rest into a Unique Mechanics section. (This allows Excerpting the section on other pages, and will also accommodate future topics such as "Exit Teleporters" or similar))
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It contains '''''two''''' {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} in the '''Crematory Machine Room''', which is the easternmost zone of the parasang.
It contains '''''two''''' {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} in the '''Crematory Machine Room''', which is the easternmost zone of the parasang.


= The Bell of Rest =
= Unique Mechanics =
== The Bell of Rest ==
[[File:Tomb tethered screenshot.png|left|thumb|The room above is a Place of Rest, and has tiles marked as such.]]
[[File:Tomb tethered screenshot.png|left|thumb|The room above is a Place of Rest, and has tiles marked as such.]]
A player who has the Mark of Death on their body is affected by the Bell of Rest.  The Bell of Rest rings every 300 turns, with a countdown that appears in purple text in the message log.  At the end of the countdown, the player is teleported to a random '''Place of Rest'''.  The places of rest are spaces marked with a checkerboard-like tile.  If the player is in a place of rest, they receive an effect called '''Tomb-tethered'''.  If the player is '''Tomb-tethered''' when the Bell of Rest rings, they will not be teleported.   
A player who has the Mark of Death on their body is affected by the Bell of Rest.  The Bell of Rest rings every 300 turns, with a countdown that appears in purple text in the message log.  At the end of the countdown, the player is teleported to a random '''Place of Rest'''.  The places of rest are spaces marked with a checkerboard-like tile.  If the player is in a place of rest, they receive an effect called '''Tomb-tethered'''.  If the player is '''Tomb-tethered''' when the Bell of Rest rings, they will not be teleported.   

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