Two-headed: Difference between revisions

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86 bytes removed ,  18:42, 7 April 2021
refer to table
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The extra head granted by this mutation has an equip-able slot as a normal head does, as well as granting an additional [[List of Body Parts#face|face]] slot. However, {{AV}}[[AV]] and {{DV}}[[DV]] values granted by helmets and masks will be averaged across the two heads, meaning the player will have to wear two equipment pieces of the same type in order to gain the same {{AV}}AV and {{DV}}DV as normal. This does not affect [[Attributes|Attribute]] bonuses granted by equipment, such as the [[Ego]] granted by wearing a {{favilink|Knollworm skull}}.
The extra head granted by this mutation has an equip-able slot as a normal head does, as well as granting an additional [[List of Body Parts#face|face]] slot. However, {{AV}}[[AV]] and {{DV}}[[DV]] values granted by helmets and masks will be averaged across the two heads, meaning the player will have to wear two equipment pieces of the same type in order to gain the same {{AV}}AV and {{DV}}DV as normal. This does not affect [[Attributes|Attribute]] bonuses granted by equipment, such as the [[Ego]] granted by wearing a {{favilink|Knollworm skull}}.


Two Headed reduces the [[Action cost|action cost]] of mental actions, such as using a [[Mutations#Mental Mutations|mental mutation]], by a mutation level based percentage. Additionally, it grants the player a mutation level based chance to "shake off" a mental status effect. Such effects include: [[Confused|confused]], [[Shaken|shaken]], [[Disoriented|disoriented]], [[Stunned|stunned]], and [[Asleep|asleep]]. These effects have a chance to either be removed immediately upon contracting them or every turn that the player has them for.  
Two Headed reduces the [[Action cost|action cost]] of mental actions, such as using a [[Mutations#Mental Mutations|mental mutation]], by a mutation level based percentage. Additionally, it grants the player a mutation level based chance to "shake off" a mental status effect; see [[#Effects Affected|Effects Affected]], below. These effects have a chance to either be removed immediately upon contracting them or every turn that the player has them for.  


Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]].
Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]].
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