Witchwood bark: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
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[[Category:Food]]
[[Category:Food]]
{{name}} is an early game healing item that is harvested from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.
Consuming one will heal the user by {{dice tooltip|1d16+24}} HP. However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] * (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "in a row" in this case refers to the number of {{qud text|&Wwitchwood barks|notxml}} are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>
==Tips==
{{Opinion}}
* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects.
* Once confused, there is no drawback to eating more.
* They are extremely cheap and easy to find, which make them near essential for the early game.
* Strategies for combating [[Confused#Strategies|Confused]] apply here.
==References==
<references/>

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