|
|
Line 1: |
Line 1: |
| NOTES:
| |
| * Cargo query runs slow, maybe due to use of <code>%LIKE%</code> in [[Template:Food that grants]].
| |
| ** However, can't do an exact match unless Food table is updated, right now it has some weird combined pagename/cook effect strings in the CookEffect column
| |
| ** Another option would be just straight favilinks if we can't fix the table
| |
| * "Agility" query is showing congealed skulk twice
| |
| * "Reflect" query shows both "Reflect" (spine fruit jam, which is correct) and "ReflectHighTier" (mirror dust, which is incorrect) due to the <code>%LIKE%</code> logic of [[Template:Food that grants]].
| |
| ** Either need to fix the template somehow, or replace "Reflect" query with simple favilinks. (since the word Reflect is included in ReflectHighTier)
| |
|
| |
|
| {| class="wikitable"
| |
| ! style="width:470px" | Trigger Condition
| |
| ! style="width:130px" | Cooking Domain
| |
| ! Possible Ingredients
| |
| |-
| |
| | Whenever you perform a critical hit,
| |
| | [[ Agility-based cooking effects | Agility ]]
| |
| | {{ Food that grants |Agility-based| commas }}
| |
| |-
| |
| | Whenever you suffer a 2X or greater physical penetration,
| |
| | [[ Armor-based cooking effects | Armor ]]
| |
| | {{ Food that grants |Armor-based| commas }}
| |
| |-
| |
| | Whenever you identify an artifact,
| |
| | [[ Artifact-based cooking effects | Artifacts ]]
| |
| | {{ Food that grants |Artifact-based| commas }}
| |
| |-
| |
| | Whenever you deal cold damage, there's a 25% chance
| |
| | [[ Cold-based cooking effects | Cold ]]
| |
| | {{ Food that grants |Cold-based| commas }}
| |
| |-
| |
| | Whenever you are slowed by cold,
| |
| | [[ Cold-based cooking effects | Cold ]]
| |
| | {{ Food that grants |Cold-based| commas }}
| |
| |-
| |
| | Whenever you deal electric damage, there's a 25% chance
| |
| | [[ Electric-based cooking effects | Electric ]]
| |
| | {{ Food that grants |Electric-based| commas }}
| |
| |-
| |
| | Whenever you eat a dreadroot tuber or lah petal,
| |
| | [[ Fear-based cooking effects | Fear ]]
| |
| | {{ Food that grants |Fear-based| commas }}
| |
| |-
| |
| | Whenever you become afraid,
| |
| | [[ Fear-based cooking effects | Fear ]]
| |
| | {{ Food that grants |Fear-based| commas }}
| |
| |-
| |
| | Whenever you eat a mushroom,
| |
| | [[ Fungus-based cooking effects | Fungus ]]
| |
| | {{ Food that grants |Fungus-based| commas }}
| |
| |-
| |
| | Whenever you get itchy skin,
| |
| | [[ Fungus-based cooking effects | Fungus ]]
| |
| | {{ Food that grants |Fungus-based| commas }}
| |
| |-
| |
| | Whenever you deal fire damage, there's a 10% chance
| |
| | [[ Heat and fire-based cooking effects | Heat ]]
| |
| | {{ Food that grants |Heat and fire-based| commas }}
| |
| |-
| |
| | Whenever you are set on fire,
| |
| | [[ Heat and fire-based cooking effects | Heat ]]
| |
| | {{ Food that grants |Heat and fire-based| commas }}
| |
| |-
| |
| | Whenever you take damage, there's a 8-10% chance
| |
| | [[ HP-based cooking effects | HP ]]
| |
| | style="max-width:600px" | {{ Food that grants |HP-based| commas }}
| |
| |-
| |
| | Whenever you drop below 20% HP,
| |
| | [[ HP-based cooking effects | HP ]]
| |
| | style="max-width:600px" | {{ Food that grants |HP-based| commas }}
| |
| |-
| |
| | Whenever you take damage, there's a 12-15% chance
| |
| | [[ Strength-based cooking effects | Strength ]]
| |
| | {{ Food that grants |strength-based| commas }}
| |
| |-
| |
| | Whenever you drop below 30% HP,
| |
| | [[ Strength-based cooking effects | Strength ]]
| |
| | {{ Food that grants |strength-based| commas }}
| |
| |-
| |
| | Whenever you gain a new follower,
| |
| | [[ Love and loyalty-based cooking effects | Love ]]
| |
| | {{ Food that grants |love and loyalty-based| commas }}
| |
| |-
| |
| | Whenever you drink honey,
| |
| | [[ Disease prevention and curing-based cooking effects | Medicinal ]]
| |
| | {{ Food that grants |Medicinal| commas }}
| |
| |-
| |
| | Whenever you eat an unfermented yuckwheat stem,
| |
| | [[ Disease prevention and curing-based cooking effects | Medicinal ]]
| |
| | {{ Food that grants |Medicinal| commas }}
| |
| |-
| |
| | Whenever you phase in,
| |
| | [[ Phasing-based cooking effects | Phase ]]
| |
| | {{ Food that grants |phasing-based| commas }}
| |
| |-
| |
| | Whenever you phase out,
| |
| | [[ Phasing-based cooking effects | Phase ]]
| |
| | {{ Food that grants |phasing-based| commas }}
| |
| |-
| |
| | Whenever you take damage from a plant,
| |
| | [[ Powerful plant-based cooking effects | Plant (High Tier) ]]
| |
| | {{ Food that grants |PlantHighTier| commas }}
| |
| |-
| |
| | Whenever you take damage, there's a 8-10% chance
| |
| | [[ Damage reflection-based cooking effects | Reflect ]]
| |
| | {{ Food that grants |Reflect| commas }}
| |
| |-
| |
| | Whenever you reflect damage, there's a 50% chance
| |
| | [[ Damage reflection-based cooking effects | Reflect ]]
| |
| | {{ Food that grants |Reflect| commas }}
| |
| |-
| |
| | Whenever you take damage, there's a 16-20% chance
| |
| | [[ Powerful damage reflection-based cooking effects | Reflect (High Tier) ]]
| |
| | {{ Food that grants |ReflectHighTier| commas }}
| |
| |-
| |
| | Whenever you reflect damage, there's a 100% chance
| |
| | [[ Powerful damage reflection-based cooking effects | Reflect (High Tier) ]]
| |
| | {{ Food that grants |ReflectHighTier| commas }}
| |
| |-
| |
| | Whenever you take damage, there's a 8-10% chance
| |
| | [[ Regeneration and healing-based cooking effects | Regen ]]
| |
| | {{ Food that grants |regeneration and healing-based| commas }}
| |
| |-
| |
| | Whenever you take damage, there's a 30-40% chance
| |
| | [[ Regeneration and healing-based cooking effects | Regen (Powerful) ]]
| |
| | {{ Food that grants |powerful regeneration and healing-based| commas }}
| |
| |-
| |
| | Whenever you use a salve or ubernostrum injector,
| |
| | [[ Regeneration and healing-based cooking effects | Regen ]] or <br>[[ Regeneration and healing-based cooking effects | Regen (Powerful) ]]
| |
| | {{ Food that grants |regeneration and healing-based| commas }}{{ Food that grants |powerful regeneration and healing-based| commas }}
| |
| |-
| |
| | Whenever you teleport,
| |
| | [[ Teleport-based cooking effects | Teleport ]]
| |
| | {{ Food that grants |Teleport-based| commas }}
| |
| |-
| |
| | Whenever you drink freshwater, there's a 25% chance
| |
| | [[ Water and thirst-based cooking effects | Thirst ]]
| |
| | {{ Food that grants |Thirst| commas }}
| |
| |}
| |
|
| |
|
| | | {{#invoke: infobox|infobox| |
| | | |image = throwing axe.png <!--sacred well.png--> |
| | | |title = {{Qud text|&ythrowing axe}} |
| | | | class = qud-item-infobox |
| | | |rows = |
| {| class="wikitable" | | {{infobox row|class=qud-item-core-stats-wrapper|field= |
| ! style="width:470px" | Triggered Effect
| | <div class="qud-item-core-stats"> |
| ! style="width:130px" | Cooking Domain
| | <!-- --> |
| ! Possible Ingredients | | <div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">[[PV]]</div><div class="qud-item-core-stat-content">{{PV}}{{{pv|4}}}{{Color | K |/9 }}</div><span class="qud-tooltip-text delayed-tooltip"><span>base: 4</span><span>maximum: 9</span></span></div> |
| |-
| | <!-- --> |
| | you gain +8 Agility for 50 turns.
| | <div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">Damage</div><div class="qud-item-core-stat-content">{{heart}}2d12</div><span class="qud-tooltip-text delayed-tooltip"><span>average: {{#invoke:dice/Format | diceStats | roll = 2d12 | template = Dice_mean_truncated}}</span><span>range: {{#invoke:dice/Format | diceStats | roll = 2d12 | template = Dice_range_only}}</span></span></div> |
| | [[ Agility-based cooking effects | Agility ]]
| | <!-- --> |
| | {{ Food that grants |Agility-based| commas}} | | <div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">[[AV]]</div><div class="qud-item-core-stat-content">{{AV}}4</div><span class="qud-tooltip-text delayed-tooltip"><span class="tooltip-title">Armor value: 4</span></span></div> |
| |- | | <!-- --> |
| | you shank your opponent. | | <div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">[[DV]]</div><div class="qud-item-core-stat-content">{{DV}}3</div><span class="qud-tooltip-text delayed-tooltip"><span class="tooltip-title">Dodge value: 3</span></span></div> |
| | [[ Agility-based cooking effects | Agility ]]
| | </div> |
| | {{ Food that grants |Agility-based| commas}}
| | }} |
| |-
| | {{infobox row|field= }} |
| | you gain +6 AV for 50 turns.
| | {{infobox row|field= }} |
| | [[ Armor-based cooking effects | Armor ]]
| | {{infobox row|field= }} |
| | {{ Food that grants |Armor-based| commas}}
| | {{infobox row|[[PV]]|{{PV}}{{{pv|4}}}{{Color | K |/9 }} }} |
| |-
| | {{infobox row|Damage|{{heart}}{{dice tooltip|2d12}} }} |
| | you identify all artifacts on the local map.
| | {{infobox row|Weight|1{{pounds}} }} |
| | [[ Artifact-based cooking effects | Artifacts ]]
| | }} |
| | {{ Food that grants |Artifact-based| commas}}
| |
| |-
| |
| | you gain 40-50 Cold Resist for 6 hours.
| |
| | [[ Cold-based cooking effects | Cold ]]
| |
| | {{ Food that grants |Cold-based| commas}}
| |
| |-
| |
| | you freeze an area per Cryokinesis at level 5-6.
| |
| | [[ Cold-based cooking effects | Cold ]]
| |
| | {{ Food that grants |Cold-based| commas}}
| |
| |-
| |
| | you emit a ray of frost per Freezing Hands at level 5-6.
| |
| | [[ Cold-based cooking effects | Cold ]]
| |
| | {{ Food that grants |Cold-based| commas}}
| |
| |-
| |
| | you gain 125-175 cold resist for 50 turns.
| |
| | [[ Cold-based cooking effects | Cold ]]
| |
| | {{ Food that grants |Cold-based| commas}}
| |
| |-
| |
| | you release an electrical discharge per Electrical Generation at level 5-6.
| |
| | [[ Electric-based cooking effects | Electric ]]
| |
| | {{ Food that grants |Electric-based| commas}}
| |
| |-
| |
| | you release an electromagnetic pulse at level 8-9.
| |
| | [[ Electric-based cooking effects | Electric ]]
| |
| | {{ Food that grants |Electric-based| commas}}
| |
| |-
| |
| | you gain 125-175 Electric Resist for 50 turns.
| |
| | [[ Electric-based cooking effects | Electric ]]
| |
| | {{ Food that grants |Electric-based| commas}}
| |
| |-
| |
| | you gain 40-50 Electric Resist for 6 hours.
| |
| | [[ Electric-based cooking effects | Electric ]]
| |
| | {{ Food that grants |Electric-based| commas}}
| |
| |-
| |
| | you become immune to fear for 6 hours.
| |
| | [[ Fear-based cooking effects | Fear ]]
| |
| | {{ Food that grants |Fear-based| commas}}
| |
| |-
| |
| | you intimidate creatures around you.
| |
| | [[ Fear-based cooking effects | Fear ]]
| |
| | {{ Food that grants |Fear-based| commas}}
| |
| |-
| |
| | you are immune to fungal spores for 6 hours.
| |
| | [[ Fungus-based cooking effects | Fungus ]]
| |
| | {{ Food that grants |Fungus-based| commas}}
| |
| |-
| |
| | you emit a ray of flame per Flaming Hands at level 5-6.
| |
| | [[ Heat and fire-based cooking effects | Heat ]]
| |
| | {{ Food that grants |Heat and fire-based| commas}}
| |
| |-
| |
| | you gain 40-50 Heat Resist for 6 hours.
| |
| | [[ Heat and fire-based cooking effects | Heat ]]
| |
| | {{ Food that grants |Heat and fire-based| commas}}
| |
| |-
| |
| | you gain 125-175 Heat Resist for 50 turns.
| |
| | [[ Heat and fire-based cooking effects | Heat ]]
| |
| | {{ Food that grants |Heat and fire-based| commas}}
| |
| |-
| |
| | you toast an area per Pyrokinesis at level 5-6.
| |
| | [[ Heat and fire-based cooking effects | Heat ]]
| |
| | {{ Food that grants |Heat and fire-based| commas}}
| |
| |-
| |
| | you heal to full 15% of the time.
| |
| | [[ HP-based cooking effects | HP ]]
| |
| | style="max-width:600px" | {{ Food that grants |HP-based| commas}}
| |
| |-
| |
| | you get +30-40% max HP for 1 hour.
| |
| | [[ HP-based cooking effects | HP ]]
| |
| | style="max-width:600px" | {{ Food that grants |HP-based| commas}}
| |
| |-
| |
| | you beguile a creature as per Beguiling at level 7-8.
| |
| | [[ Love and loyalty-based cooking effects | Love ]]
| |
| | {{ Food that grants |love and loyalty-based| commas}}
| |
| |-
| |
| | you heal 15-20 HP.
| |
| | [[ Regeneration and healing-based cooking effects | Regen ]]
| |
| | {{ Food that grants |regeneration and healing-based| commas}}
| |
| |-
| |
| | one of your negative status effects is removed at random.
| |
| | [[ Regeneration and healing-based cooking effects | Regen ]]
| |
| | {{ Food that grants |regeneration and healing-based| commas}}
| |
| |-
| |
| | you stop bleeding.
| |
| | [[ Regeneration and healing-based cooking effects | Regen ]]
| |
| | {{ Food that grants |regeneration and healing-based| commas}}
| |
| |-
| |
| | you heal 40-50 HP.
| |
| | [[ Regeneration and healing-based cooking effects | Regen (Powerful) ]]
| |
| | {{ Food that grants |powerful regeneration and healing-based| commas}}
| |
| |-
| |
| | all of your negative status effects are removed.
| |
| | [[ Regeneration and healing-based cooking effects | Regen (Powerful) ]]
| |
| | {{ Food that grants |powerful regeneration and healing-based| commas}}
| |
| |-
| |
| | you can't acquire new diseases for 6 hours.
| |
| | [[ Disease prevention and curing-based cooking effects | Medicinal ]]
| |
| | {{ Food that grants |Medicinal| commas}}
| |
| |-
| |
| | you are cured of an incubating disease with a 25% chance.
| |
| | [[ Disease prevention and curing-based cooking effects | Medicinal ]]
| |
| | {{ Food that grants |Medicinal| commas}}
| |
| |-
| |
| | you are cured of the Ill status effect.
| |
| | [[ Disease prevention and curing-based cooking effects | Medicinal ]]
| |
| | {{ Food that grants |Medicinal| commas}}
| |
| |-
| |
| | you can't be phased for 2 hours.
| |
| | [[ Phasing-based cooking effects | Phase ]] | |
| | {{ Food that grants |Phasing-based| commas}} | |
| |-
| |
| | you phase out for 20 turns.
| |
| | [[ Phasing-based cooking effects | Phase ]]
| |
| | {{ Food that grants |Phasing-based| commas}}
| |
| |-
| |
| | you cause plants to spontaneously grow in a random nearby area.
| |
| | [[ Powerful plant-based cooking effects | PlantHighTier ]]
| |
| | {{ Food that grants |PlantHighTier| commas}}
| |
| |-
| |
| | you expel quills per the Quills mutation at level 8-9.
| |
| | [[ Damage reflection-based cooking effects | Reflect ]]
| |
| | {{ Food that grants |Reflect| commas}}
| |
| |-
| |
| | you reflect 100% damage the next time you take damage within 50 turns.
| |
| | [[ Damage reflection-based cooking effects | Reflect ]] | |
| | {{ Food that grants |Reflect| commas}} | |
| |-
| |
| | you reflect 100% damage the next 3 times you take damage within 50 turns.
| |
| | [[ Powerful damage reflection-based cooking effects | ReflectHighTier ]]
| |
| | {{ Food that grants |ReflectHighTier| commas}}
| |
| |-
| |
| | you have a 50% chance to Dismember or Slam your opponent.
| |
| | [[ Strength-based cooking effects | Strength ]]
| |
| | {{ Food that grants |Strength-based| commas}}
| |
| |-
| |
| | you gain +8 Strength for 50 turns.
| |
| | [[ Strength-based cooking effects | Strength ]]
| |
| | {{ Food that grants |Strength-based| commas}}
| |
| |-
| |
| | you teleport all creatures surrounding you.
| |
| | [[ Teleport-based cooking effects | Teleport ]]
| |
| | {{ Food that grants |Teleport-based| commas}} | |
| |-
| |
| | you teleport.
| |
| | [[ Teleport-based cooking effects | Teleport ]]
| |
| | {{ Food that grants |Teleport-based| commas}}
| |
| |-
| |
| | you don't thirst for the next 12 hours.
| |
| | [[ Water and thirst-based cooking effects | Thirst ]]
| |
| | {{ Food that grants |Thirst| commas}}
| |
| |}
| |
|
| |
|
|
| |
|
|
| |
|
| <!-- | | <!-- |
|
| |
| [[File:Puffer spores.gif|right|frame|The infectious spores of a brooding azurepuff, jadepuff, and rosepuff]]
| |
|
| |
|
| |
| <!--
| |
| <syntaxhighlight lang="html">{{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.ParentObject <> 'NaturalWeapon'|format=template|template=favilink ul query}}</syntaxhighlight>
| |
| {{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.ParentObject <> 'NaturalWeapon'|format=template|template=favilink ul query}}
| |
|
| |
|
| |
|
| |
| <syntaxhighlight lang="html">{{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND (ItemsTable.Extra HOLDS NOT LIKE 'Not Unequippable')|format=template|template=favilink ul query}}</syntaxhighlight>
| |
| {{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND (ItemsTable.Extra HOLDS NOT LIKE 'Not Unequippable')|format=template|template=favilink ul query}}
| |
|
| |
|
| |
|
| |
| <syntaxhighlight lang="html">{{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.Image LIKE '%.png'|format=template|template=favilink ul query}}</syntaxhighlight>
| |
| {{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.Image LIKE '%.png'|format=template|template=favilink ul query}}
| |
|
| |
|
| |
|
| |
|
| |
| <syntaxhighlight lang="html">{{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1'|format=template|template=favilink ul query}}</syntaxhighlight>
| |
| {{#cargo_query:table=ItemsTable,GeneralData|fields=ItemsTable._pageName|join on=ItemsTable._pageName=GeneralData._pageName|where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1'|format=template|template=favilink ul query}}
| |
|
| |
|
| |
|
| |
|
| <div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-{{lc:{{{2}}}}}">{{{2}}}:</div><div class="qud-attribute-value">{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}</div>{{#if: {{{3|}}} | <!-- create hover tooltip if a value was specified for the attribute: --><!--<span class="qud-tooltip-text delayed-tooltip">[[{{{link|Attributes}}}|{{{1}}}]]: {{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Tooltip_dice_range_string}}</span> | }}</div> | | <div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-{{lc:{{{2}}}}}">{{{2}}}:</div><div class="qud-attribute-value">{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}</div>{{#if: {{{3|}}} | <!-- create hover tooltip if a value was specified for the attribute: --><!--<span class="qud-tooltip-text delayed-tooltip">[[{{{link|Attributes}}}|{{{1}}}]]: {{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Tooltip_dice_range_string}}</span> | }}</div> |
|
| |
|
| --> | | --> |