Callings: Difference between revisions

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257 bytes added ,  16:24, 21 December 2020
m
add note about build codes
(Fix some skills and add a few footnotes)
m (add note about build codes)
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=List of Callings=
=List of Callings=
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.
The build code character for Mutated Humans is '''B'''. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with '''BC'''.


{{Subtype infocard
{{Subtype infocard
| name = Apostle
| name = Apostle
| image = subtype apostle.png
| image = subtype apostle.png
| buildcode = a
| buildcode = A
| ego = +2
| ego = +2
| skills = Customs and Folklore</br>Intimidate</br>Proselytize
| skills = Customs and Folklore</br>Intimidate</br>Proselytize
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| name = Arconaut
| name = Arconaut
| image = subtype arconaut.png
| image = subtype arconaut.png
| buildcode = b
| buildcode = B
| footnote = Starts with random junk and artifacts
| footnote = Starts with random junk and artifacts
| agility = +2
| agility = +2
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| name = Greybeard
| name = Greybeard
| image = subtype greybeard.png
| image = subtype greybeard.png
| buildcode = c
| buildcode = C
| bonusnote = +200 reputation with [[bears]]
| bonusnote = +200 reputation with [[bears]]
| strength = -1
| strength = -1
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| name = Gunslinger
| name = Gunslinger
| image = subtype gunslinger.png
| image = subtype gunslinger.png
| buildcode = d
| buildcode = D
| bonusnote = +200 reputation with [[mysterious strangers]]
| bonusnote = +200 reputation with [[mysterious strangers]]
| agility = +2
| agility = +2
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| name = Marauder
| name = Marauder
| image = subtype marauder.png
| image = subtype marauder.png
| buildcode = e
| buildcode = E
| strength = +2
| strength = +2
| skills = Axe</br>--Dismember</br>Charge</br>Butchery
| skills = Axe</br>--Dismember</br>Charge</br>Butchery
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| name = Pilgrim
| name = Pilgrim
| image = subtype pilgrim.png
| image = subtype pilgrim.png
| buildcode = f
| buildcode = F
| willpower = +2
| willpower = +2
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring
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| name = Nomad
| name = Nomad
| image = subtype nomad.png
| image = subtype nomad.png
| buildcode = g
| buildcode = G
| footnote = Starts with a {{color|B|recycling suit}}
| footnote = Starts with a {{color|B|recycling suit}}
| bonusnote = +200 reputation with the [[Issachari tribe]]
| bonusnote = +200 reputation with the [[Issachari tribe]]
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| name = Scholar
| name = Scholar
| image = subtype scholar.png
| image = subtype scholar.png
| buildcode = h
| buildcode = H
| intelligence = +2
| intelligence = +2
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2)
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2)
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| name = Tinker
| name = Tinker
| image = subtype tinker.png
| image = subtype tinker.png
| buildcode = i
| buildcode = I
| footnote = Begins with a number of random artifacts and scrap
| footnote = Begins with a number of random artifacts and scrap
| bonusnote = +100 reputation with the [[Barathrumites]]
| bonusnote = +100 reputation with the [[Barathrumites]]
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| name = Warden
| name = Warden
| image = subtype warden.png
| image = subtype warden.png
| buildcode = j
| buildcode = J
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| strength = +2
| strength = +2
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| name = Water Merchant
| name = Water Merchant
| image = subtype water merchant.png
| image = subtype water merchant.png
| buildcode = k
| buildcode = K
| bonusnote = +200 reputation with [[water barons]]
| bonusnote = +200 reputation with [[water barons]]
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
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| name = Watervine Farmer
| name = Watervine Farmer
| image = subtype watervine farmer.png
| image = subtype watervine farmer.png
| buildcode = l
| buildcode = L
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>

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