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(Fix some skills and add a few footnotes) |
m (add note about build codes) |
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=List of Callings= | =List of Callings= | ||
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items. | The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items. | ||
The build code character for Mutated Humans is '''B'''. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with '''BC'''. | |||
{{Subtype infocard | {{Subtype infocard | ||
| name = Apostle | | name = Apostle | ||
| image = subtype apostle.png | | image = subtype apostle.png | ||
| buildcode = | | buildcode = A | ||
| ego = +2 | | ego = +2 | ||
| skills = Customs and Folklore</br>Intimidate</br>Proselytize | | skills = Customs and Folklore</br>Intimidate</br>Proselytize | ||
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| name = Arconaut | | name = Arconaut | ||
| image = subtype arconaut.png | | image = subtype arconaut.png | ||
| buildcode = | | buildcode = B | ||
| footnote = Starts with random junk and artifacts | | footnote = Starts with random junk and artifacts | ||
| agility = +2 | | agility = +2 | ||
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| name = Greybeard | | name = Greybeard | ||
| image = subtype greybeard.png | | image = subtype greybeard.png | ||
| buildcode = | | buildcode = C | ||
| bonusnote = +200 reputation with [[bears]] | | bonusnote = +200 reputation with [[bears]] | ||
| strength = -1 | | strength = -1 | ||
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| name = Gunslinger | | name = Gunslinger | ||
| image = subtype gunslinger.png | | image = subtype gunslinger.png | ||
| buildcode = | | buildcode = D | ||
| bonusnote = +200 reputation with [[mysterious strangers]] | | bonusnote = +200 reputation with [[mysterious strangers]] | ||
| agility = +2 | | agility = +2 | ||
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| name = Marauder | | name = Marauder | ||
| image = subtype marauder.png | | image = subtype marauder.png | ||
| buildcode = | | buildcode = E | ||
| strength = +2 | | strength = +2 | ||
| skills = Axe</br>--Dismember</br>Charge</br>Butchery | | skills = Axe</br>--Dismember</br>Charge</br>Butchery | ||
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| name = Pilgrim | | name = Pilgrim | ||
| image = subtype pilgrim.png | | image = subtype pilgrim.png | ||
| buildcode = | | buildcode = F | ||
| willpower = +2 | | willpower = +2 | ||
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring | | skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring | ||
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| name = Nomad | | name = Nomad | ||
| image = subtype nomad.png | | image = subtype nomad.png | ||
| buildcode = | | buildcode = G | ||
| footnote = Starts with a {{color|B|recycling suit}} | | footnote = Starts with a {{color|B|recycling suit}} | ||
| bonusnote = +200 reputation with the [[Issachari tribe]] | | bonusnote = +200 reputation with the [[Issachari tribe]] | ||
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| name = Scholar | | name = Scholar | ||
| image = subtype scholar.png | | image = subtype scholar.png | ||
| buildcode = | | buildcode = H | ||
| intelligence = +2 | | intelligence = +2 | ||
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2) | | skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2) | ||
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| name = Tinker | | name = Tinker | ||
| image = subtype tinker.png | | image = subtype tinker.png | ||
| buildcode = | | buildcode = I | ||
| footnote = Begins with a number of random artifacts and scrap | | footnote = Begins with a number of random artifacts and scrap | ||
| bonusnote = +100 reputation with the [[Barathrumites]] | | bonusnote = +100 reputation with the [[Barathrumites]] | ||
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| name = Warden | | name = Warden | ||
| image = subtype warden.png | | image = subtype warden.png | ||
| buildcode = | | buildcode = J | ||
| bonusnote = +300 reputation with the [[Fellowship of Wardens]] | | bonusnote = +300 reputation with the [[Fellowship of Wardens]] | ||
| strength = +2 | | strength = +2 | ||
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| name = Water Merchant | | name = Water Merchant | ||
| image = subtype water merchant.png | | image = subtype water merchant.png | ||
| buildcode = | | buildcode = K | ||
| bonusnote = +200 reputation with [[water barons]] | | bonusnote = +200 reputation with [[water barons]] | ||
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref> | | footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref> | ||
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| name = Watervine Farmer | | name = Watervine Farmer | ||
| image = subtype watervine farmer.png | | image = subtype watervine farmer.png | ||
| buildcode = | | buildcode = L | ||
| bonusnote = +100 reputation with the [[villagers of Joppa]] | | bonusnote = +100 reputation with the [[villagers of Joppa]] | ||
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> | | footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> |