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| inheritingfrom = BaseLongBlade | | inheritingfrom = BaseLongBlade | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Vibro Blade}} | | dynamictable = {{Dynamic object|MeleeWeapons|Vibro Blade}} | ||
| unidentifiedinfo = {{Unidentified info | tile = vibro blade unidentified.png | name = weird artifact | altname = | | unidentifiedinfo = {{Unidentified info | tile = vibro blade unidentified.png | name = weird artifact | altname = sword }} | ||
| desc = A long, humming white blade extends an arm's length from a dense black plastic hand-grip. | | desc = A long, humming white blade extends an arm's length from a dense black plastic hand-grip. | ||
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}} | {{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}} | ||
| categories = Long Blades | | categories = Long Blades | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |