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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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| id = Sniper Rifle | | id = Sniper Rifle | ||
| complexity = 1 | | complexity = 1 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| tilecolors = | | colorstr = &y | ||
| tilecolors = yK | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = BaseMagazineRifle | | inheritingfrom = BaseMagazineRifle | ||
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}} | | dynamictable = {{Dynamic object|Guns|Sniper Rifle}} </br>{{Dynamic object|Items|Sniper Rifle}} | ||
| unidentifiedimage = sniper rifle unidentified.png | |||
| desc = | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| desc = Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Accuracy: Very High{{)}}}} | Accuracy: Very High{{)}}}} | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a {{favilink|lead slug}}. | <!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a {{favilink|lead slug}}. If modded with [[Drum-loaded]], it will instead hold 2 slugs. | ||
== Obtaining == | == Obtaining == | ||
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* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. | * Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. | ||
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | ** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | ||
** {{favilink| | ** {{favilink|crowsong}} is guaranteed to have a {{name}}, though they usually will not sell it.<ref><code>ObjectBlueprints.xml</code></ref> | ||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | * Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | ||
* [[Disarmed]] from {{favilink|sniper turret|plural}}. | * [[Disarmed]] from {{favilink|sniper turret|plural}}. |