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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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| tilecolors = rK | | tilecolors = rK | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseBow | | inheritingfrom = BaseBow | ||
| | | dynamictable = {{Dynamic object|Items|Turbow}} | ||
| unidentifiedimage = turbow unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = bow | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods | |||
| desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring. | | desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring. | ||
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This weapon increases the damage bonus of its ammo by 1.{{)}}}} | This weapon increases the damage bonus of its ammo by 1.{{)}}}} | ||
| categories = Bows | | categories = Bows | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all. | <!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all. | ||
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* Can be an extremely effective ranged weapon for high-strength characters during the early game. | * Can be an extremely effective ranged weapon for high-strength characters during the early game. | ||
* Has the highest damage potential of any bow, exceeding the penetration and damage potential of the {{favilink|compound bow}}. | * Has the highest damage potential of any bow, exceeding the penetration and damage potential of the {{favilink|compound bow}}. | ||
* Has lower accuracy than the {{favilink|compound bow}} | * Has lower [[Missile_weapon_combat#Missile_Weapon_Accuracy|accuracy]] than the {{favilink|compound bow}}. | ||
* For characters with low strength, the {{name}} will also ''lower'' an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus). | * For characters with low strength, the {{name}} will also ''lower'' an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus). | ||
* With high-tier ammo, can be an effective weapon even against fairly high [[AV]] targets. | * With high-tier ammo, can be an effective weapon even against fairly high [[AV]] targets. |