Space-time vortex (phenomenon): Difference between revisions

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== Static Space-Time Vortices ==
== Static Space-Time Vortices ==
In addition to generated space-time vortices, there is also a chance to encounter space-time vortices that appear as part of random zone generation, and which do not move around each turn. These space-time vortexes are unique because they do not expire after a set number of turns like generated space-time vortexes. Instead, they can persist for a very long time - until they are either destroyed by reality stabilization effects or they explode. Each zone-generation vortex has a 5% chance to explode in a [[Neutron_flux#Volatility|neutron flux explosion]] whenever a creature comes through it (which itself is a 0.5% chance, as described above). This amounts to a a 1-in-4,000 chance per turn for the vortex to explode (0.025%). <ref name="SpaceTimeAnomalyPeriodicEvents" />
In addition to generated space-time vortices, there is also a chance to encounter space-time vortices that appear as part of random zone generation, and which do not move around each turn. These space-time vortexes are unique because they do not expire after a set number of turns like generated space-time vortexes. Instead, they can persist for a very long time - until they are either destroyed by reality stabilization effects or they explode. Each zone-generation vortex has a 5% chance to explode in a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 3,000 and {{heart}}{{dice tooltip|1d200}} damage whenever a creature comes through it (which itself is a 0.5% chance, as described above). This amounts to a a 1-in-4,000 chance per turn for the vortex to explode (0.025%). <ref name="SpaceTimeAnomalyPeriodicEvents" />


There are a few variations of this type of zone-generation vortex:
There are a few variations of this type of zone-generation vortex:

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