Missile weapon combat: Difference between revisions

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= Additional Notes =
= Additional Notes =
* It is possible in some cases for aim variance to offset weapon variance in a way that is beneficial to the overall accuracy of the shot. For example, a blast cannon may roll -18° for weapon variance and then have an aim variance of 17°. If the game randomly chooses to add the aim variance to the weapon variance, it would result in a near-perfect shot (-1° total angular variance). On the other hand, if the game randomly chooses to subtract the aim variance from the weapon variance, it would result in a total angular variance of -35°.
* It is possible in some cases for aim variance to offset weapon variance in a way that is beneficial to the overall accuracy of the shot. For example, a blast cannon may roll -18° for weapon variance and then have an aim variance of 17°. If the game randomly chooses to add the aim variance to the weapon variance, it would result in a near-perfect shot (-1° total angular variance). On the other hand, if the game randomly chooses to subtract the aim variance from the weapon variance, it would result in a total angular variance of -35°.
* Because the [[scoped]] mod affects only aim variance (not weapon variance), it has limited usefulness to characters who already have very high Agility and supporting skills/cybernetics. If aim variance has already been reduced to 0 by other factors, the scoped mod will have no functional effect. You can test your character's aim variance by using a weapon that has 0 accuracy, such as the {{favilink|sniper rifle}}, {{favilink|nullray pistol}}, or {{favilink|arc cannon}}. If all of your shots with that weapon hit a far away target without missing, your aim variance is already 0 (or near enough to zero) that [[scoped]] will not be useful to you on ''any'' weapon.
* Because the [[scoped]] mod affects only aim variance (not weapon variance), it has limited usefulness to characters who already have very high Agility and supporting skills/cybernetics. If aim variance has already been reduced to 0 by other factors, the scoped mod will have no functional effect (because aim variance cannot be reduced below 0). You can test your character's aim variance by using a weapon that has 0 accuracy, such as the {{favilink|sniper rifle}}, {{favilink|nullray pistol}}, or {{favilink|arc cannon}}. If all of your shots with that weapon hit a far away target without missing, your aim variance is already 0 (or near enough to zero) that [[scoped]] will not be useful to you on ''any'' weapon.


= List of Missile Weapons =
= List of Missile Weapons =

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