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| desc = &CFitted with filters: This item protects against dangerous gases. | | desc = &CFitted with filters: This item protects against dangerous gases. | ||
}} | }} | ||
The ''' | The '''fitted {{name}}''' mod can be applied to [[helmets]] or [[masks]] and will reduce the effect of [[gases]] on its wearer. | ||
This mod also prevents critically failing saves against gases when you roll a 1 out of 20 on the save roll. | |||
== Scaling == | == Scaling == | ||
The power of the ''' | The power of the '''fitted {{name}}''' mod depends on the item tier it is added to. | ||
* When added to a [[tier]] 1 item, it has power equal to a {{favilink|vinewood sap mask}} | * When added to a [[tier]] 1 item, it has power equal to a {{favilink|vinewood sap mask}} | ||
* When added to a tier 6 item, it has power equal to a {{favilink|gas mask}} | * When added to a tier 6 item, it has power equal to a {{favilink|gas mask}} | ||
* When added to a tier 8 item, such as a {{favilink|zetachrome apex}}, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available. | * When added to a tier 8 item, such as a {{favilink|zetachrome apex}}, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available. | ||
When added to a tier 8 item, the ''' | When added to a tier 8 item, the '''fitted {{name}}''' mod has the following effects on the wearer: {{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}} | ||
* They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density. | * They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density. | ||
* They receive +10 to [[save | saves]] against [[Respiration|inhaled gases]] and cannot critically fail these saves. | * They receive +10 to [[save | saves]] against [[Respiration|inhaled gases]] and cannot critically fail these saves. | ||
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== Additional Notes == | == Additional Notes == | ||
Wearing more than one item that is ''' | Wearing more than one item that is '''fitted {{name}}''' or similar item such as {{Favilink | vinewood sap mask}} or {{favilink|gas mask}} causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]]. | ||
You can't apply this mod to something that already filters gas, such as a {{favilink|gas mask}}. | You can't apply this mod to something that already filters gas, such as a {{favilink|gas mask}}. | ||
The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}} | The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}} | ||
== Eligible Items == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ExtraInfo=EI | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=EI.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
CONCAT(CEIL(COALESCE(GD.Tier,1) + 2) * 5,'%')=Effective<br>Density Reduction, | |||
CONCAT('+',CEIL(COALESCE(GD.Tier,1) + 2))=Save Bonus, | |||
CONCAT(CEIL(COALESCE(GD.Tier,1) + 2),'%')=Damage<br>Reduction | |||
| where = (M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'MaskMods') AND (EI.Info IS NULL OR EI.Info NOT LIKE '%Filters gas,,,%') | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | {{references|2.0.201.114}} | ||
{{Mod Navbox}} | {{Mod Navbox}} |