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m (Update cargo query to use new MissileWeaponData table) |
Trashmonks (talk | contribs) |
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| extra = {{Extra info|twohanded = no}} | | extra = {{Extra info|twohanded = no}} | ||
| inheritingfrom = Projectile | | inheritingfrom = Projectile | ||
| dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}} | | dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}} </br>{{Dynamic object|Items|Lead Slug}} | ||
| desc = A lump of lead. | | desc = A lump of lead. | ||
| categories = Ammo | | categories = Ammo | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE -->A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon. | <!-- END QBE -->A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon. |