Lead slug: Difference between revisions

Jump to navigation Jump to search
39 bytes added ,  13:20, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
m (Update cargo query to use new MissileWeaponData table)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 20: Line 20:
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = Projectile
| inheritingfrom = Projectile
| dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}}
| dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}} </br>{{Dynamic object|Items|Lead Slug}}
| desc = A lump of lead.
| desc = A lump of lead.
| categories = Ammo
| categories = Ammo
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon.
<!-- END QBE -->A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon.
19,173

edits

Navigation menu