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'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition. | '''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition. | ||
The compound bow is unique among bows in that it benefits from the user's [[ | The compound bow is unique among bows in that it benefits from the user's [[strength]]. More specifically, their strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref>Technically, there is not currently a limit to the strength modifier applied by the {{name}}, but this [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3067 appears to be a bug]. For now, this page describes the behavior as it appears to be intended to work.</ref> | ||
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following: | |||
[[File:Compound_bow_penetration_display_example.png]] | |||
However, the actual PV will be '''{{PV}}4''', plus the wielder's [[Modifier|strength modifier]], up to the displayed limit. Thus, the actual PV is not shown in game. | |||
== Mechanics == | |||
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved only with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} There are currently no other [[:Category:Bows|bows]] in the game that apply the wielder's [[Modifier|strength modifier]] to arrow penetration, and the only other bow that allows higher than '''{{PV}}4''' with any arrow is the {{favilink|turbow}}. | |||
{| class="wikitable" style="text-align: center;" | |||
! rowspan="2" | Arrow | |||
! colspan="2" | Normal Stats | |||
! colspan="4" | Stats When Fired From Compound Bow | |||
|- | |||
! PV | |||
! Damage | |||
! Base PV | |||
! Max PV | |||
! Str Required To<br>Achive Max PV | |||
! Damage | |||
|- | |||
| {{favilink|wooden arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}6''' | |||
| 20 | |||
| '''{{Heart}}{{dice tooltip|1d4}}''' | |||
|- | |||
| {{favilink|steel arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d3+1}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}7''' | |||
| 22 | |||
| '''{{Heart}}{{dice tooltip|1d3+1}}''' | |||
|- | |||
| {{favilink|boomrose arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d2}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}5''' | |||
| 18 | |||
| '''{{Heart}}{{dice tooltip|1d2}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref> | |||
|- | |||
| {{favilink|carbide arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+1}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}8''' | |||
| 24 | |||
| '''{{Heart}}{{dice tooltip|1d4+1}}''' | |||
|- | |||
| {{favilink|folded carbide arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+2}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}9''' | |||
| 26 | |||
| '''{{Heart}}{{dice tooltip|1d4+2}}''' | |||
|- | |||
| {{favilink|fullerite arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+3}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}10''' | |||
| 28 | |||
| '''{{Heart}}{{dice tooltip|1d4+3}}''' | |||
|- | |||
| {{favilink|crysteel arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+4}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}11''' | |||
| 30 | |||
| '''{{Heart}}{{dice tooltip|1d4+4}}''' | |||
|- | |||
| {{favilink|flawless crysteel arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+5}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}12''' | |||
| 32 | |||
| '''{{Heart}}{{dice tooltip|1d4+5}}''' | |||
|- | |||
| {{favilink|zetachrome arrow}} | |||
| '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+6}}''' | |||
| '''{{PV}}4''' | |||
| '''{{PV}}13''' | |||
| 34 | |||
| '''{{Heart}}{{dice tooltip|1d4+6}}''' | |||
|- | |||
|} | |||
== Considerations == | |||
{{Opinion}} | |||
* Can be a very effective ranged weapon for high-strength characters during the early game. | |||
* Arguably, has the highest damage potential of any bow, exceeding the potential of the {{favilink|turbow}} at very high strength levels. | |||
* Has unimpressive accuracy. Consider adding the [[scoped]] mod if you're serious about using this weapon at range. | |||
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this. | |||
* High tier ammo is difficult to come by. | |||
== References == | == References == |