Compound bow: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
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'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition.  
'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition.  


The compound bow is unique among bows in that it benefits from the user's [[Strength]]. More specifically, their Strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow.<ref><code>ObjectBlueprints.xml</code></ref>
The compound bow is unique among bows in that it benefits from the user's [[strength]]. More specifically, their strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref>Technically, there is not currently a limit to the strength modifier applied by the {{name}}, but this [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3067 appears to be a bug]. For now, this page describes the behavior as it appears to be intended to work.</ref>
 
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
 
[[File:Compound_bow_penetration_display_example.png]]
 
However, the actual PV will be '''{{PV}}4''', plus the wielder's [[Modifier|strength modifier]], up to the displayed limit. Thus, the actual PV is not shown in game.
 
== Mechanics ==
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved only with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} There are currently no other [[:Category:Bows|bows]] in the game that apply the wielder's [[Modifier|strength modifier]] to arrow penetration, and the only other bow that allows higher than '''{{PV}}4''' with any arrow is the {{favilink|turbow}}.
 
{| class="wikitable" style="text-align: center;"
! rowspan="2" | Arrow
! colspan="2" | Normal Stats
! colspan="4" | Stats When Fired From Compound Bow
|-
! PV
! Damage
! Base PV
! Max PV
! Str Required To<br>Achive Max PV
! Damage
|-
| {{favilink|wooden arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4}}'''
| '''{{PV}}4'''
| '''{{PV}}6'''
| 20
| '''{{Heart}}{{dice tooltip|1d4}}'''
|-
| {{favilink|steel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
| '''{{PV}}4'''
| '''{{PV}}7'''
| 22
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
|-
| {{favilink|boomrose arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d2}}'''
| '''{{PV}}4'''
| '''{{PV}}5'''
| 18
| '''{{Heart}}{{dice tooltip|1d2}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref>
|-
| {{favilink|carbide arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
| '''{{PV}}4'''
| '''{{PV}}8'''
| 24
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
|-
| {{favilink|folded carbide arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
| '''{{PV}}4'''
| '''{{PV}}9'''
| 26
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
|-
| {{favilink|fullerite arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
| '''{{PV}}4'''
| '''{{PV}}10'''
| 28
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
|-
| {{favilink|crysteel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
| '''{{PV}}4'''
| '''{{PV}}11'''
| 30
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
|-
| {{favilink|flawless crysteel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
| '''{{PV}}4'''
| '''{{PV}}12'''
| 32
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
|-
| {{favilink|zetachrome arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
| '''{{PV}}4'''
| '''{{PV}}13'''
| 34
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
|-
|}
 
== Considerations ==
{{Opinion}}
* Can be a very effective ranged weapon for high-strength characters during the early game.
* Arguably, has the highest damage potential of any bow, exceeding the potential of the {{favilink|turbow}} at very high strength levels.
* Has unimpressive accuracy. Consider adding the [[scoped]] mod if you're serious about using this weapon at range.
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this.
* High tier ammo is difficult to come by.


== References ==
== References ==

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