Compound bow: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| accuracy = 5
| accuracy = 5
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| id = Compound Bow
| id = Compound Bow
| tier = 3
| tier = 3
| colorstr = &y
| tilecolors = yw
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes}}
| extra = {{Extra info|twohanded = yes}}
| inheritingfrom = BaseBow
| inheritingfrom = BaseBow
| desc = Some tinker has fastened wheels to the limbs of this bow. Cables work to accentuate the archer's strength, mechanically flexing the limbs further inward as the string is drawn.
| dynamictable = {{Dynamic object|Items|Compound Bow}}
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| desc = Idler wheels were tinkered to the limbs, and wound cables stiffen to accentuate the archer's strength.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
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Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}}
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}}
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition.  
'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition.  


The compound bow is unique among bows in that it benefits from the user's [[strength]]. More specifically, their strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref>Technically, there is not currently a limit to the strength modifier applied by the {{name}}, but this [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3067 appears to be a bug]. For now, this page describes the behavior as it appears to be intended to work.</ref>
The compound bow is one of two bows, along with the {{favilink|turbow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref>


When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
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== Mechanics ==
== Mechanics ==
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved only with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} There are currently no other [[:Category:Bows|bows]] in the game that apply the wielder's [[Modifier|strength modifier]] to arrow penetration, and the only other bow that allows higher than '''{{PV}}4''' with any arrow is the {{favilink|turbow}}.
All arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} The {{favilink|turbow}} is the only other [[:Category:Bows|bow]] in the game that applies the wielder's [[Modifier|strength modifier]] to arrow penetration.
 
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
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|}
== Obtaining ==
The {{name}} does not have any guaranteed loot drop locations or creatures that wield it. It can be somewhat difficult to find for this reason. It is included only as a random loot in the [[Data:Missile#Missile 2|Missile 2]] and [[Data:Missile#Missile 3|Missile 3]] item tables.<ref><code>EncounterTables.xml</code></ref> For this reason, it is most likely to be found randomly in low-to-mid [[zone tier|tier]] zones, such as [[goatfolk village]]s, or purchased from {{favilink|dromad trader|plural}}.
It can also be [[disarmed]] from {{favilink|compound bow turret|plural}}, however this type of turret is quite rare.


== Considerations ==
== Considerations ==
{{Opinion}}
{{Opinion}}
* Can be a very effective ranged weapon for high-strength characters during the early game.
* Can be a very effective ranged weapon for high-strength characters during the early game.
* Arguably, has the highest damage potential of any bow, exceeding the potential of the {{favilink|turbow}} at very high strength levels.
* [[Missile_weapon_combat#Missile_Weapon_Accuracy|Accuracy]] is higher than other bows, giving it utility with {{favilink|boomrose arrow|plural}}.
* Has unimpressive accuracy. Consider adding the [[scoped]] mod if you're serious about using this weapon at range.
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this.
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this.
* High tier ammo is difficult to come by.
* High tier ammo is difficult to find in large supply.


== References ==
== References ==
19,173

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