Compound bow: Difference between revisions

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136 bytes added ,  01:31, 5 December 2020
add a note about critical hits
m (Good point - the accuracy is actually decent; amended my previous note. :))
(add a note about critical hits)
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== Mechanics ==
== Mechanics ==
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved only with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} There are currently no other [[:Category:Bows|bows]] in the game that apply the wielder's [[Modifier|strength modifier]] to arrow penetration, and the only other bow that allows higher than '''{{PV}}4''' with any arrow is the {{favilink|turbow}}.
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved only with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} There are currently no other [[:Category:Bows|bows]] in the game that apply the wielder's [[Modifier|strength modifier]] to arrow penetration, and the only other bow that allows higher than '''{{PV}}4''' with any arrow is the {{favilink|turbow}}.
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}


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