984
edits
mNo edit summary |
(updated for current version) |
||
Line 1: | Line 1: | ||
{{As Of Patch|2.0.201.47}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
| type = Mental | | type = Mental | ||
| cost = | | cost = 4 | ||
| id = Confusion | | id = Confusion | ||
| code = dd | | code = dd | ||
| desc = You confuse nearby enemies. | | desc = You confuse nearby enemies. | ||
Affected creatures act semi-randomly and receive a -( | Affected creatures act semi-randomly and receive a &C-(level based)&y penalty to their mental abilities.\nCone angle: &C(level based)&y degrees\nCone length: &C(level based)&y\nDuration: &C(level based)&y rounds\nCooldown: 75 | ||
| realitydistort = | | realitydistort = no | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to [[confused|confuse]] nearby enemies. | |||
This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level. | |||
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures without a mind, such as oozes, robots, and plants, cannot be confused. | |||
Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies. | |||
== Formulas == | |||
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}} | |||
{|class="wikitable" | |||
! Mental Penalty | |||
| {{Simple formula| (Level - 1) / 2 + 3 }} | |||
|- | |||
! Cone Angle | |||
| {{Simple formula| 29 + Level }} | |||
|- | |||
! Cone Length | |||
| {{Simple formula| 4 + Level / 3 }} | |||
|- | |||
! Duration (Low End) | |||
| {{Simple formula| (Level / 2 + 10) * 0.8 }} | |||
|- | |||
! Duration (High End) | |||
| {{Simple formula| (Level / 2 + 10) * 1.2 }} | |||
|} | |||
Note that the mental penalty cannot exceed -10. | |||
== Advancement Table == | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Mental Penalty | |||
! Cone Angle | |||
! Cone Length | |||
! Duration | |||
|- | |||
| 1 | |||
| -3 | |||
| 30° | |||
| 4 tiles | |||
| 8-12 rounds | |||
|- | |||
| 2 | |||
| -3 | |||
| 31° | |||
| 4 tiles | |||
| 8-13 rounds | |||
|- | |||
| 3 | |||
| -4 | |||
| 32° | |||
| 5 tiles | |||
| 9-13 rounds | |||
|- | |||
| 4 | |||
| -4 | |||
| 33° | |||
| 5 tiles | |||
| 9-14 rounds | |||
|- | |||
| 5 | |||
| -5 | |||
| 34° | |||
| 5 tiles | |||
| 10-15 rounds | |||
|- | |||
| 6 | |||
| -5 | |||
| 35° | |||
| 6 tiles | |||
| 10-15 rounds | |||
|- | |||
| 7 | |||
| -6 | |||
| 36° | |||
| 6 tiles | |||
| 10-16 rounds | |||
|- | |||
| 8 | |||
| -6 | |||
| 37° | |||
| 6 tiles | |||
| 11-16 rounds | |||
|- | |||
| 9 | |||
| -7 | |||
| 38° | |||
| 7 tiles | |||
| 11-17 rounds | |||
|- | |||
| 10 | |||
| -7 | |||
| 39° | |||
| 7 tiles | |||
| 12-18 rounds | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Causes affected creatures to lose control of their actions, making them vulnerable | |||
* Penalizes mental attributes, making creatures more susceptible to other mental abilities and attacks | |||
* Decent area of effect | |||
=== Disadvantages === | |||
* High cost at character creation | |||
* Relatively poor range | |||
* Relatively long cooldown | |||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |