Two-handed fullerite long sword: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.202.94 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.94 using QBE v1.0rc2)
Line 15: Line 15:
| tilecolors = Ky
| tilecolors = Ky
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword5th}} </br>{{Dynamic object|Items|Long Sword5th}}
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword5th}} </br>{{Dynamic object|Items|Long Sword5th}}
Line 24: Line 24:
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.202.92
| gameversion = 2.0.202.94
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits

Navigation menu