Corrosive gas: Difference between revisions

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Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing.
Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing.


The density of corrosive gas can get much higher than 100 with the [[Corrosive Gas Generation]] mutation. With that mutation, a creature releases 100 density units of gas into the cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving.
The density of corrosive gas can get much higher than 100 with the {{favilink|Corrosive Gas Generation}} mutation. With that mutation, a creature releases 100 density units of gas into the cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving.


The following table indicates how much damage corrosive gas of a certain level will do per round, depending on gas level and density. Keep in mind that enemy acid resistance may reduce these numbers.
The following table indicates how much damage corrosive gas of a certain level will do per round, depending on gas level and density. Keep in mind that enemy acid resistance may reduce these numbers.

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