Phasing: Difference between revisions

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Phasing grants the "Phase" ability, which can be toggled on or off to phase a creature out and in, respectively. Its cooldown is incurred as soon as the player phases out, rather than when they phase back in.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Phasing|method=FireEvent|name=FireEvent}}
Phasing grants the "Phase" ability, which can be toggled on or off to phase a creature out and in, respectively. Its cooldown is incurred as soon as the player phases out, rather than when they phase back in.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Phasing|method=FireEvent|name=FireEvent}}


Creatures are able to pass through solid objects while phased, such as creatures that are not phased or omniphase, and walls. Creatures that are not phased or omniphase are also unable to damage a phased creature with most attacks and abilities, though some attacks are able to ignore phase states, such as [[Sunder Mind]].
Creatures are able to pass through solid objects while phased, such as creatures that are not phased or omniphase, and walls. Creatures that are not phased or omniphase are also unable to damage a phased creature with most attacks and abilities, though some attacks are able to ignore phase states, such as {{favilink|Sunder Mind}}.


If a creature is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]].{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=Remove}} Otherwise, they will be shunted into a nearby empty spot once they phase back in.
If a creature is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]].{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=Remove}} Otherwise, they will be shunted into a nearby empty spot once they phase back in.
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* Provides an extremely effective panic button
* Provides an extremely effective panic button
* Allows for easy production of phase webs if combined with the [[Spinnerets]] mutation
* Allows for easy production of phase webs if combined with the {{favilink|Spinnerets}} mutation
* Allows for easy exploration of areas with many security doors without requiring keycards or [[Psychometry]]
* Allows for easy exploration of areas with many security doors without requiring keycards or {{favilink|Psychometry}}


=== Disadvantages ===
=== Disadvantages ===
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== Tips ==
== Tips ==
* It is possible for Phasing to have a lower cooldown than its duration, allowing the player to remain phased out indefinitely. One effect of [[meals]] prepared using ingredients that provide [[Phasing-based cooking effects|phased-based effects]] is doubling Phasing's duration, making this significantly easier.  
* It is possible for Phasing to have a lower cooldown than its duration, allowing the player to remain phased out indefinitely. One effect of [[meals]] prepared using ingredients that provide [[Phasing-based cooking effects|phased-based effects]] is doubling Phasing's duration, making this significantly easier.  
* While the player is phased out, any gas they create will share their phase state, and therefore do no damage; however, it will phase in when the player does.  This can be used in concert with [[Corrosive Gas Generation]] to safely drop a cloud of gas on a group of enemies.
* While the player is phased out, any gas they create will share their phase state, and therefore do no damage; however, it will phase in when the player does.  This can be used in concert with {{favilink|Corrosive Gas Generation}} to safely drop a cloud of gas on a group of enemies.


{{References|2.0.201.73}}
{{References|2.0.201.73}}


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