Fungicide: Difference between revisions

Jump to navigation Jump to search
1 byte added ,  20:55, 16 December 2021
m
update grenade favilink
m (update grenade favilinks)
m (update grenade favilink)
Line 90: Line 90:
In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the [[Gas]] page.
In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the [[Gas]] page.


The density of fungicide can get significantly higher than 100 if several sources of it are combined, such as multiple {{favilink|fungicide grenade mk III|plural}} or successive shots from a {{favilink|fungicide pump}}. Because fungicide can seep through walls, however, it will not be contained by enclosed rooms or tight hallways - it will continue to spread and dissipate after it is released.
The density of fungicide can get significantly higher than 100 if several sources of it are combined, such as multiple {{favilink|fungicide grenade|suffix:mk IIIs}} or successive shots from a {{favilink|fungicide pump}}. Because fungicide can seep through walls, however, it will not be contained by enclosed rooms or tight hallways - it will continue to spread and dissipate after it is released.


== Objects Affected ==
== Objects Affected ==

Navigation menu