Pulsed field magnet: Difference between revisions

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49 bytes added ,  15:29, 27 December 2021
+favilink and corpse chance
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(+favilink and corpse chance)
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Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every few turns, a {{name}} pulls all metal objects from the surrounding 16 squares towards itself, including items from the player's inventory. If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time.
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every few turns, a {{name}} pulls all metal objects from the surrounding 16 squares towards itself, including items from the player's inventory. If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time.


The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a {{name}} can spawn in a normally safe area, such as the [[Six Day Stilt]].
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a {{name}} can spawn in a normally safe area, such as the {{favilink|Stiltgrounds}}.


There is a small chance that a {{name}} will drop a [[High-powered magnet]] when it is destroyed.
There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed.


== Notes ==
== Notes ==

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