1,043
edits
(+favilink and corpse chance) |
(16 is the radius, not the total number of tiles) |
||
Line 42: | Line 42: | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every few turns, a {{name}} pulls all metal objects | Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every few turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including items from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time. | ||
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a {{name}} can spawn in a normally safe area, such as the {{favilink|Stiltgrounds}}. | The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a {{name}} can spawn in a normally safe area, such as the {{favilink|Stiltgrounds}}. |