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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
Additionally, if the user is a True Kin who has [[Gamma moth|somehow]] acquired an extra set of organic hands, it stacks with itself, allowing for | This cybernetic decreases the action cost of firing pistols by 25%, allowing the user to fire pistols four times per three rounds (rather than a fifth time every four rounds as one might assume per its description), assuming no relevant skills. However, if one ''does'' have [[Fastest Gun in the Rust]], its reduction stacks multiplicatively, for a 43.75% reduction in pistol action cost; this amounts to firing pistols almost twice as fast as one would without either the cybernetic or the skill. {{Code Reference|class=MissileWeapon|method=FireEvent}} | ||
Additionally, if the user is a True Kin who has [[Gamma moth|somehow]] acquired an extra set of organic hands, it stacks with itself additively, allowing for a 50% reduction with two sets and up to 62.5% with Fastest Gun In The Rust. While a reduction of 100% (which would make the action cost of firing pistols 0, allowing for as many shots to be fired in a turn as the weapon has ammo/charge loaded for) is theoretically possible with four or more of this cybernetic, there is no way for a Becoming Nook-eligible body to gain that many pairs of organic hands. | |||
The lowest possible action cost is achieved with two of this implant, Fastest Gun In The Rust, and [[Empty the Clips]] active. With all those, shooting a pistol only costs 187 action points (an 81.3% reduction), for over 5 shots per round before [[quickness]] modifiers. | |||
{{references|2.0.202.103}} | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
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