Unarmed combat: Difference between revisions

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1,474 bytes added ,  21:48, 4 January 2022
Update with table, also expand concept beyond cudgels to include other skills
(add crysteel handbones)
(Update with table, also expand concept beyond cudgels to include other skills)
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Unarmed combat occurs when a player or creature has no weapon equipped in one or more of their weapon hands.
Unarmed combat occurs when a player or creature has no weapon equipped in their primary hand or in additional limbs capable of attacking.


Unarmed combat is a form of [[melee combat]], but it uses natural body equipment, such as the player's {{favilink id|DefaultFist|natural fist}}. Unarmed attacks also have no effective [[strength]] cap to [[penetration]], meaning that creatures with very high strength can gain very high penetration and do significantly more damage than they could with most [[:Category:Melee Weapons|melee weapons]]. The {{favilink|fist of the Ape god}} is one of the only non-unarmed cudgel weapons with similarly uncapped penetration potential.
Unarmed combat is a form of [[melee combat]], but it uses natural body equipment, such as the player's {{favilink id|DefaultFist|natural fist}}. In many cases, unarmed attacks have no effective [[strength]] cap to [[penetration]], meaning that creatures with very high strength can gain very high penetration and do significantly more damage than they could with most [[:Category:Melee Weapons|melee weapons]]. The {{favilink|fist of the Ape god}} is one of the only non-unarmed weapons with similarly uncapped penetration potential.
 
In many cases, unarmed combat uses the [[Cudgel]] skill. However, there are exceptions to this rule, such as for creatures whose "natural equipment" uses a different skill (like the {{favilink|knollworm|possessive}} {{favilink id|Knollworm_Beak}}), or for the player when they have a mutation like {{favilink|Burrowing Claws}} or {{favilink|Horns}} - both of which use the [[Short Blade]] skills.


Unarmed combat can be enhanced through a variety of means:
Unarmed combat can be enhanced through a variety of means:
* Learning the [[Cudgel]] skill and subskills. All unarmed attacks are considered cudgel attacks.
* Learning the relevant power and skills associated with the unarmed weapon, such as the [[Cudgel]] power and its subskills.
* Starting with or obtaining the {{favilink|carbide hand bones}} cybernetic. This increases unarmed damage to {{Heart}}{{dice tooltip|2d3}}.
* Starting with or obtaining the {{favilink|carbide hand bones}} cybernetic. This increases unarmed damage to {{Heart}}{{dice tooltip|2d3}}.
* Obtaining {{favilink|fullerite hand bones}}. This increases unarmed damage to {{Heart}}{{dice tooltip|2d4+1}}.
* Obtaining {{favilink|fullerite hand bones}}. This increases unarmed damage to {{Heart}}{{dice tooltip|2d4+1}}.
* Obtaining {{favilink|crysteel hand bones}}. This increases unarmed damage to {{Heart}}{{dice tooltip|3d4}}.
* Obtaining {{favilink|crysteel hand bones}}. This increases unarmed damage to {{Heart}}{{dice tooltip|3d4}}.
* Gaining a [[fungal infection]] on the hands. {{favilink|waxflab}} is the best for this purpose, as it increases unarmed damage to {{heart}}{{dice tooltip|2d3}}.
* Gaining a [[fungal infection]] on the hands. {{favilink|waxflab}} is the best for this purpose, as it provides {{heart}}{{dice tooltip|2d3}} unarmed damage.
* Wearing any [[spiked]] gauntlets. This adds additional bleeding damage to unarmed attacks.
* Wearing any [[spiked]] gauntlets. This adds additional bleeding damage to unarmed attacks made by a hand.
 
== Common Unarmed Options by Damage ==
{| class="wikitable"
! Unarmed Implement
! Damage
! Associated Power
|-
| {{favilink id|DefaultFist|natural fist}} || {{dice tooltip|1d2-1}} || Cudgel
|-
| {{favilink|fickle gill}} on the hands || {{dice tooltip|1d4}} || Cudgel
|-
| {{favilink|glowcrust}} on the hands || {{dice tooltip|1d4}} || Cudgel
|-
| {{favilink|mumble mouth}} on the hands || {{dice tooltip|1d4}} || Cudgel
|-
| {{favilink|waxflab}} on the hands || {{dice tooltip|2d3}} || Cudgel
|-
| {{favilink|carbide hand bones}} implant || {{dice tooltip|2d3}} || Cudgel
|-
| {{favilink|fullerite hand bones}} implant || {{dice tooltip|2d4+1}} || Cudgel
|-
| {{favilink|Burrowing Claws}} mutation || {{dice tooltip|1d2}} - {{dice tooltip|1d12}} || Short Blade
|-
| {{favilink|crysteel hand bones}} implant || {{dice tooltip|3d4}} || Cudgel
|-
| {{favilink|Horns}} mutation || {{dice tooltip|2d3}} ''(level 1)'' - {{dice tooltip|2d13}} ''(level 20)''<br>''no theoretical damage limit'' || Short Blade
|}


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